WATER
4Fenrir
ATK:
1400
DEF:
1200
View:
3148
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 WATER monsters in your Graveyard. When this card destroys an opponent's monster as a result of battle, your opponent skips their next Draw Phase.
Fenrir — Power Evaluation
Final Score: 37 ± 8 · Confidence: Medium
- Intrinsic: 39 · Deck: 40 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Fenrir is a Level 4 WATER Beast with 1400 ATK, but its power is gated by a special-summon cost: it can only be Special Summoned by banishing 2 WATER monsters from the Graveyard, and it cannot be Normal Summoned or Set. Its only effect is a soft skip of the opponent's next Draw Phase after it destroys a monster in battle. The 1400 ATK and 6-deck presence do not earn points by themselves; the score reflects a conditional body that needs Water fuel in the GY and converts into little board or card advantage. Deck inclusion confirms that the card is practically playable in Water-themed lists, but it does not show that the card is strong in them.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Needs 2 WATER monsters in the GY and has no search route in the evidence; it is present in 6 of 6 sampled decks, all with a single Main copy or two (observed). |
| Combo & Conversion | 25 | Only summons itself as a 1400 body; the skip-Draw effect requires winning a battle first, and there are zero recorded combo boards (inferred from text, no combo data). |
| Resource Economy | 20 | Its summon cost banishes 2 GY monsters and returns nothing, so it is card-disadvantageous on entry (verified from card text). |
| Effect & Interaction | 25 | The skip-Draw effect only triggers on a battle destruction and is a soft, situational disruption (verified from card text). |
| Material Utility | 40 | A Level 4 WATER Beast is a generic material body and stays usable when its effect is negated; no material usage is recorded in combos (inferred). |
| Resilience & Flexibility | 30 | The effect can be blanked, leaving a 1400/1200 body that is easy to remove in battle; no multi-zone or multi-turn value is shown (inferred). |
| Deck-Building Efficiency | 45 | Single-copy use with no garnet or lock, but the GY-banish requirement restricts it to Water-fuel shells (verified from text; deck copies observed at 1.33 average). |
Calculation
Weight profile: Utility default (no clear single role); no secondary blend applied. Intrinsic ≈ 39, Deck ≈ 40, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic Level 4 WATER Beast body that remains usable as material when its effect is negated
- Present in 6 of 6 sampled decks across 6 archetypes, showing practical portability within Water shells
- Single-copy use with no garnet or lock beyond the GY requirement
Weaknesses
- Special Summon requires banishing 2 WATER monsters from the GY, a real cost with no return
- No search or searcher route in the evidence, so accessibility depends on GY fuel
- Battle-gated skip-Draw effect is soft interaction with no board or card advantage
Counters / choke points
- Monster effect negation removes the skip-Draw effect, leaving a plain 1400 body
- Battle removal of the 1400/1200 body is easy in most boards
Best use
Level 4 WATER beater and material body, Special Summoned from the GY with 2 WATER fuel. Decks: Water-fuel decks with WATER monsters in the GY (sampled: Umi, Monarch, Shark, Mermail, Deep Sea, Atlantean). Suggested copies: 1.
Evidence & gaps
- Verified: Cannot be Normal Summoned or Set; Special Summon requires banishing 2 WATER monsters from the GY (card text); Skip-Draw effect triggers only on battle destruction of an opponent's monster (card text); Present in 6 of 6 sampled decks, 1.33 average copies (deck evidence)
- Observed: Heavy Storm appears in 100% of sampled decks with this card (deck evidence); Recent deck recency from 2024-12 to 2025-10 (deck evidence)
- Inferred: Accessibility depends on Water fuel in GY, so it is situational rather than reliable (text-based); Effect is soft interaction that is easily blanked (text-based)
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no banlist token — assumed 3 copies (unlimited)






