WIND
2Featherizer
ATK:
700
DEF:
1100
View:
2338
When this card is destroyed by battle and sent to the Graveyard, you can send 1 Gemini monster from your Deck to the Graveyard and draw 1 card.
Featherizer — Power Evaluation
Final Score: 36 ± 8 · Confidence: Medium
- Intrinsic: 38 · Deck: 34 · Meta: provisional
- Primary role: Utility · Secondary: Recovery/Recursion
Why it scores here
Featherizer's only effect is a graveyard trigger: after it is destroyed by battle, it sends one Gemini monster from the Deck to the GY and draws one card, so the net card count is zero and the value depends on having a Gemini in the Deck. The evidence shows one recent deck, no archetype, and no recorded combos, so nothing confirms the trigger fires in practice. Its 700 ATK and 1100 DEF earn nothing, and the score sits in the mid-30s because the effect is conditional and narrow rather than because the body is weak.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | The card is a Level 2 body that needs a battle destruction to activate its only effect, and the Gemini requirement adds a deck-building condition; one deck runs it (inferred, observed). |
| Combo & Conversion | 30 | The effect converts a dead body into one draw plus a Gemini sent to the GY, but no combo evidence shows it in any starter, searched, or payoff role (inferred). |
| Resource Economy | 40 | Sending one Deck card to the GY and drawing one is a net-zero exchange in card count, with some value from thinning the Deck of a Gemini (verified from text). |
| Effect & Interaction | 5 | The card has no negation, removal, or disruption effect, so it contributes no opponent interaction (verified from text). |
| Material Utility | 40 | Level 2 WIND Spellcaster is a usable generic material body, and the text does not change its material properties (inferred from text). |
| Resilience & Flexibility | 35 | The effect only works from the GY after a battle destruction, with no multi-zone or multi-turn reach and no stated once-per-turn limit in the evidence (verified from text, inferred for the gap). |
| Deck-Building Efficiency | 45 | It is a single-copy slot in one deck, and the Gemini dependency is a mild restriction on what it can run alongside (observed in deck evidence, inferred for the restriction). |
Calculation
Weight profile: Utility / no clear role (default), single role, no blend. Intrinsic ≈ 38, Deck ≈ 34, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a battle-destroyed body into a draw with no extra cost beyond the Gemini send
- Level 2 WIND body is a generic material option
- Searches no cards, so it adds no deck-building burden beyond the Gemini requirement
Weaknesses
- Only triggers after battle destruction, so it does not act as a starter or interaction
- Net-zero card count and a Gemini dependency cap the value
- Thin evidence: one deck, no combos, no guides
Counters / choke points
- Effects that stop the card from being destroyed by battle or from hitting the GY
- Any way to make the opponent avoid battling into it
Best use
Utility. Decks: Decks that already run Gemini monsters and battle into a Level 2 body. Suggested copies: 1.
Evidence & gaps
- Verified: Effect text: when destroyed by battle and sent to the GY, send one Gemini monster from Deck to GY and draw one card; Level 2, WIND, Spellcaster, 700 ATK / 1100 DEF; Formats: TCG, OCG, MasterDuel, DuelLinks
- Observed: Appears in one recent deck (2022-12-04) with no archetype, one copy; No combos recorded, so no starter, searched, material, or payoff role is observed
- Inferred: Net card count is zero (sends one, draws one); Battle destruction is the main way to activate the effect; Low material value comes from Level 2 body, not a Gemini itself
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only only one deck sampled from 2022, so current play is unknown






