Trap
NormalFateful Hour
Archetype:
Shiranui
View:
3752
Target 1 monster that cannot be Normal Summoned/Set in either GY; Special Summon it.
Fateful Hour — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 49 · Deck: 52 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Extender
Why it scores here
Fateful Hour is a single-target GY-to-field revival trap: it converts a graveyard body into a board presence, but only for monsters with the 'cannot be Normal Summoned/Set in either GY' restriction, which narrows its targets. The 40-deck sample (18 archetypes, 75% in one gameplay) shows it is a real, practised recursion piece with strong partners such as Foolish Burial and Ash Blossom, but no combo-board data exists to confirm how far it converts. High card-level stats played no part in the score; the score rests on accessibility and the revive-from-GY role, while the lack of interaction and card advantage holds it near the middle.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Set as a trap and reachable through the 40-deck sample with 1.52 copies per deck, though it needs a live GY target to do anything (observed, inferred). |
| Combo & Conversion | 45 | Text converts one GY monster into one field monster with no extra bodies, and no combo examples exist to confirm the line (inferred). |
| Resource Economy | 45 | Pure recursion with no card advantage or refuel; the revived body is the only return (inferred). |
| Effect & Interaction | 10 | No negation, removal, or disruption clause in the text (verified). |
| Material Utility | 35 | Value depends entirely on the revived target's material fit, which the text does not establish (inferred). |
| Resilience & Flexibility | 40 | A face-down trap is exposed to negation and backrow removal; the 18-archetype spread gives some multi-home flexibility (observed, inferred). |
| Deck-Building Efficiency | 65 | Low copy count (1.52 average) in a niche target restriction, with no garnet or self-lock cost (observed). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 49, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Revives a GY monster directly to the field, a clean one-card recursion
- Played across 40 recent decks and 18 archetypes, so it has real homes
- Strong observed partners (Foolish Burial, Ash Blossom & Joyous Spring, Mezuki) confirm practical lines
Weaknesses
- Target restriction (cannot be Normal Summoned/Set in either GY) limits valid targets
- No effect interaction; cannot stop the opponent
- No card advantage or combo-board data to show how far it converts
Counters / choke points
- Negation of the face-down trap before activation
- Backrow removal or GY banish of the target monster before the trap resolves
Best use
Recursion trap for a restricted GY target. Decks: Shiranui, Mayakashi, Evil Twin, Gishki. Suggested copies: 1.
Evidence & gaps
- Verified: Text: targets 1 monster that cannot be Normal Summoned/Set in either GY and Special Summons it; Card type is Trap Card, archetype Shiranui; Present in 40 recent decks with 1.52 average copies
- Observed: Gameplay concentration: 75% of decks in gameplay type 7; Frequent partners: Foolish Burial and Ash Blossom at 45% co-occurrence
- Inferred: Recovery/Recursion primary role from the GY-to-field text; Medium conversion and economy scores from text alone, as no combo boards exist
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






