Fateful Hour
Trap Normal

Fateful Hour

  • Archetype:
  • Shiranui

  • View:
  • 3752




Target 1 monster that cannot be Normal Summoned/Set in either GY; Special Summon it.




 
 
AI Power Analysis
Recovery/RecursionConfidence: Medium
51± 8/ 100
Power Score
Intrinsic 49
Deck 52

Fateful Hour — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 49 · Deck: 52 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Extender

Why it scores here

Fateful Hour is a single-target GY-to-field revival trap: it converts a graveyard body into a board presence, but only for monsters with the 'cannot be Normal Summoned/Set in either GY' restriction, which narrows its targets. The 40-deck sample (18 archetypes, 75% in one gameplay) shows it is a real, practised recursion piece with strong partners such as Foolish Burial and Ash Blossom, but no combo-board data exists to confirm how far it converts. High card-level stats played no part in the score; the score rests on accessibility and the revive-from-GY role, while the lack of interaction and card advantage holds it near the middle.

Axis scores

Axis Score Evidence
Accessibility 60 Set as a trap and reachable through the 40-deck sample with 1.52 copies per deck, though it needs a live GY target to do anything (observed, inferred).
Combo & Conversion 45 Text converts one GY monster into one field monster with no extra bodies, and no combo examples exist to confirm the line (inferred).
Resource Economy 45 Pure recursion with no card advantage or refuel; the revived body is the only return (inferred).
Effect & Interaction 10 No negation, removal, or disruption clause in the text (verified).
Material Utility 35 Value depends entirely on the revived target's material fit, which the text does not establish (inferred).
Resilience & Flexibility 40 A face-down trap is exposed to negation and backrow removal; the 18-archetype spread gives some multi-home flexibility (observed, inferred).
Deck-Building Efficiency 65 Low copy count (1.52 average) in a niche target restriction, with no garnet or self-lock cost (observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 49, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Revives a GY monster directly to the field, a clean one-card recursion
  • Played across 40 recent decks and 18 archetypes, so it has real homes
  • Strong observed partners (Foolish Burial, Ash Blossom & Joyous Spring, Mezuki) confirm practical lines

Weaknesses

  • Target restriction (cannot be Normal Summoned/Set in either GY) limits valid targets
  • No effect interaction; cannot stop the opponent
  • No card advantage or combo-board data to show how far it converts

Counters / choke points

  • Negation of the face-down trap before activation
  • Backrow removal or GY banish of the target monster before the trap resolves

Best use

Recursion trap for a restricted GY target. Decks: Shiranui, Mayakashi, Evil Twin, Gishki. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: targets 1 monster that cannot be Normal Summoned/Set in either GY and Special Summons it; Card type is Trap Card, archetype Shiranui; Present in 40 recent decks with 1.52 average copies
  • Observed: Gameplay concentration: 75% of decks in gameplay type 7; Frequent partners: Foolish Burial and Ash Blossom at 45% co-occurrence
  • Inferred: Recovery/Recursion primary role from the GY-to-field text; Medium conversion and economy scores from text alone, as no combo boards exist
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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