Farm Delivery
Trap Normal

Farm Delivery

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If you control a Normal Monster: Target up to 3 of your banished Normal Monsters; shuffle them into the Deck.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
34± 8/ 100
Power Score
Intrinsic 35
Deck 33

Farm Delivery — Power Evaluation

Final Score: 34 ± 8 · Confidence: Medium

  • Intrinsic: 35 · Deck: 33 · Meta: provisional
  • Primary role: Recovery/Recursion

Why it scores here

Farm Delivery turns a conditional board state (controlling a Normal Monster) into a recovery of up to three banished Normal Monsters shuffled back into the Deck. It does not return anything to the hand or graveyard and has no opponent interaction, so the score stays low. The only observed use is two single-copy entries in Red-Eyes and Gagaga decks with no combo or guide evidence, so accessibility and deck synergy are weakly supported. The card's stats and rarity earned no points.

Axis scores

Axis Score Evidence
Accessibility 35 Needs a Normal Monster already on the field and a banished Normal Monster to target; it is in 2 of the sampled decks at 1 copy each, with no searcher or starter data (observed, inferred).
Combo & Conversion 30 The text only shuffles up to 3 banished Normal Monsters into the Deck, with no further board development, and no combo examples exist to confirm a payoff (inferred).
Resource Economy 40 Recovers bodies to the Deck rather than to hand or graveyard, so card advantage is at best a modest recycle and not an immediate gain (verified, inferred).
Effect & Interaction 5 The card text contains no negation, removal, or disruption of the opponent's cards or effects (verified).
Material Utility 0 It is a Trap Card and cannot be used as material, so this axis is zero (verified).
Resilience & Flexibility 30 It is a face-down backrow card dependent on a Normal Monster condition, with no redundancy and no evidence of multi-zone use (inferred).
Deck-Building Efficiency 45 It costs one slot at one copy, but the Normal Monster condition is a mild restriction on deck construction (verified, inferred).

Calculation

Weight profile: Primary role Recovery/Recursion, no secondary roles. Intrinsic ≈ 35, Deck ≈ 33, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Can return up to 3 banished Normal Monsters to the Deck, recycling bodies that would otherwise be lost
  • Live from the backrow once a Normal Monster is controlled, with no separate cost in the text
  • Single-slot, single-copy card that is easy to fit into a deck

Weaknesses

  • Requires controlling a Normal Monster before it does anything
  • Only targets banished cards and shuffles them into the Deck, so it gives no hand or graveyard value
  • No negation, removal, or disruption of the opponent's cards

Best use

Recovery/Recursion in Normal-monster-heavy lines. Decks: Red-Eyes, Gagaga. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: if you control a Normal Monster, target up to 3 of your banished Normal Monsters and shuffle them into the Deck; Card text has no negation, removal, or opponent-interaction clause; Card type is Trap Card, so it has no material value; Decks evidence: 2 recent decks run it at 1 copy each (Red-Eyes and Gagaga)
  • Observed: Appears in 2 of the sampled decks at 1 copy each; Co-occurs with Gagaga Gardna and Red-Eyes Black Dragon in those decks
  • Inferred: Recovery is limited to the Deck, so card advantage is at best modest; The Normal Monster condition and banished-only target restrict practical use; Timing is not stated in the text, so the reliability of activation is a judgment call
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) for archetype inclusion no banlist token, so 3 copies (unlimited) is assumed decks sample is only 2 decks the card text does not specify timing or activation window the race field reads 'Normal' on a Trap Card, which is a data oddity to verify











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