DARK
3Familiar Knight
ATK:
1200
DEF:
1400
View:
2754
When this card is destroyed by battle and sent to the Graveyard: Each player can Special Summon 1 Level 4 monster from their hand.
Familiar Knight — Power Evaluation
Final Score: 41 ± 8 · Confidence: Medium
- Intrinsic: 45 · Deck: 38 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Familiar Knight is a generic Level 3 DARK Warrior whose only effect fires after it is destroyed by battle and sent to the Graveyard, letting each player Special Summon one Level 4 monster from hand. That is a reactive, one-shot body conversion rather than card advantage or interaction, and the single observed deck and absent combo data give little evidence it converts reliably. The 1200 ATK and 1400 DEF earn nothing; the score rests on the cheap, single-copy deckbuilding cost and the Level 3 body's modest material value.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Only reachable by a battle loss or as a hand-held Level 3 body; no searcher or recursion is evidenced (inferred from text, 1 deck, 0 starter appearances). |
| Combo & Conversion | 40 | The trigger converts a battle loss into one Level 4 body from hand, but no combo data boards show it (inferred from text; observed: 0 appearances). |
| Resource Economy | 35 | No card advantage: the effect is a free Special Summon that is symmetrical for both players, not a draw, search or refuel (verified from text). |
| Effect & Interaction | 10 | No negation, removal or hand-trap effect in the card text (verified from text). |
| Material Utility | 45 | A Level 3 DARK Warrior is a clean generic material body, but the effect does not fire when it is used as material (inferred from text and stats). |
| Resilience & Flexibility | 35 | The effect requires destruction by battle, a narrow condition, and fires once per destruction event; no redundancy evidenced (inferred from text). |
| Deck-Building Efficiency | 80 | Generic, single-archetype-free, single-copy card with no garnet, lock or brick restriction (verified from format and deck evidence: 1 copy, no restriction in text). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 45, Deck ≈ 38, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, single-copy, no-restriction slot that is easy to run
- Battle-destruction trigger gives a free Level 4 Special Summon from hand
- Level 3 DARK Warrior body is usable as a generic material
Weaknesses
- Effect only fires after destruction by battle, so it is inert in most lines
- Gives no card advantage and no interaction
- Evidence is a single deck with no combo, guide or usage-statistics data
Counters / choke points
- Destruction that is not by battle (effect destruction, banish, tribute) does not trigger the effect (verified from text)
- Opponent can simply avoid battling it (inferred)
Best use
Extender / Level 4 hand-summon after a battle loss. Decks: Dragon-heavy non-archetype midrange list (1 observed deck). Suggested copies: 1.
Evidence & gaps
- Verified: Effect: when destroyed by battle and sent to the Graveyard, each player may Special Summon 1 Level 4 monster from hand; Level 3, DARK, Warrior, ATK 1200 / DEF 1400, Effect Monster; Legal in TCG, OCG, MasterDuel and DuelLinks; Appears in 1 deck at 1 copy, non-archetype
- Observed: 1 of 1 sampled deck runs it (100% non-archetype, gameplay type 4); 15 top partners each in 1 co-deck (single-deck co-occurrence, not frequency evidence)
- Inferred: Effect is reactive and fires only after a battle loss, so accessibility is conditional; Level 3 body gives generic material value despite the effect not firing from material use; Low cost to run; no evident restriction
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied single deck sample; deck-level synergy and resilience are weakly grounded no usage statistics (StatisticsCard): archetype inclusion % not available no banlist token; assumed 3 copies (unlimited)






