Spell
NormalFake Hero
Archetype:
Elemental HERO
View:
5490
Special Summon 1 "Elemental HERO" monster from your hand. That monster cannot attack, and returns to the hand during the End Phase.
Fake Hero — Power Evaluation
Final Score: 57 ± 6 · Confidence: Medium
- Intrinsic: 55 · Deck: 59 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Material body
Why it scores here
Fake Hero converts a HERO monster in hand into a temporary field body without spending the monster, which is useful as Fusion or Polymerization material and for HERO effects that need a monster on the field. The card is a single-use Spell that gives no card advantage and no interaction, so it earns little on resource economy or effect interaction. Its deck presence (52 recent decks, about 1.2 copies each, with high co-occurrence with Stratos and Miracle Fusion) confirms that the role is practical, but it does not raise the score by itself. No combo boards were supplied, so the conversion score rests on card text and deck partners only.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Needs a HERO monster in hand, but 52 recent decks run it and the text is a direct hand-to-field summon (verified text, observed deck count; the hand requirement is inferred from the text). |
| Combo & Conversion | 55 | Text-only reading: it places a HERO on the field, which feeds Fusion-style lines; no combo boards were supplied to confirm the conversion (inferred). |
| Resource Economy | 30 | The Spell is spent and the monster returns to hand, so there is no net card gain and no refuel (verified text). |
| Effect & Interaction | 5 | The card has no negation, removal, or opponent-facing effect (verified text). |
| Material Utility | 55 | The HERO body is usable as material while it is on the field, but it returns to hand in the End Phase, so it is only a temporary body (verified text, inferred use). |
| Resilience & Flexibility | 35 | A single Spell that one negate can stop, with no redundancy beyond the copies in the deck (inferred from card type). |
| Deck-Building Efficiency | 70 | One or two copies per deck, with no garnet or self-lock; it is tied to the HERO theme, which is a mild restriction (observed in deck data, inferred restriction). |
Calculation
Weight profile: Single primary role: Starter / Combo enabler (no secondary blend applied in the weights). Intrinsic ≈ 55, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Puts a HERO monster on the field from hand without spending the monster
- Widely played: 52 recent decks, with strong co-occurrence with Elemental HERO Stratos and Miracle Fusion
- Low slot cost; typically one copy per deck
Weaknesses
- Gives no card advantage, and the Spell is spent
- The monster returns to hand in the End Phase, so the board presence is temporary
- Requires a HERO monster in hand and is tied to the HERO theme
- No interaction or negation
Counters / choke points
- Any negate on the Spell stops the effect
- Opponent interaction that targets the summoned HERO before the End Phase
Best use
Hand-to-field enabler that supplies a temporary HERO body for Fusion material or HERO effects. Decks: Heroic, Elemental HERO, Neo-Spacian. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Special Summons 1 Elemental HERO monster from hand; it cannot attack and returns to hand in the End Phase; 52 recent decks, 52 running main, average 1.21 copies per deck
- Observed: Top partners: Elemental HERO Stratos (86.5%), Miracle Fusion (82.7%); Archetype spread: Heroic 40.4%, unassigned 23.1%, Elemental Hero 7.7%
- Inferred: Primary use is as a temporary HERO body for Fusion material; Requires a HERO monster in hand to be playable
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from deck sample only






