Spell
FieldExtra Net
View:
2897
If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect. ● Draw 1 card.
Extra Net — Power Evaluation
Final Score: 44 ± 6 · Confidence: Medium
- Intrinsic: 42 · Deck: 46 · Meta: provisional
- Primary role: Utility · Secondary: Resource
Why it scores here
Extra Net is a non-monster spell whose only text is a conditional draw: when a monster is Special Summoned from the Extra Deck, the opponent of the summoning player may draw 1 card. It converts nothing on its own and has no interaction, negation or material value, so the axis scores stay low. Its score comes from being a cheap, generic, 2-copy spell that 13 recent decks run across 10 archetypes; that confirms it is a practical, portable card, not that it is strong. No combo or guide evidence exists, so the score is text-plus-deck inference and carries Medium confidence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Decks run it in 13 of 13 sampled lists at 1.85 copies on average, so it is drawable in most lists, but it has no searcher or starter route in the evidence (inferred from deck data, Observed; no combo stats). |
| Combo & Conversion | 25 | Text-only: the single draw effect is conditional on an opponent's Extra Deck Special Summon and builds no board by itself (Verified from card text; no combo examples, Inferred). |
| Resource Economy | 35 | Its only benefit is a single draw, and only for the non-summoning player when the trigger happens; there is no refuel or repeated advantage (Verified from card text). |
| Effect & Interaction | 10 | No negation, removal or hand-trap reach; the draw is a reward trigger, not interaction (Verified from card text). |
| Material Utility | 0 | A non-monster spell card, so it cannot be used as material and provides no name, level or attribute (Verified from card type). |
| Resilience & Flexibility | 35 | A single spell that a generic removal or negate can end, with redundancy only from running 2 copies (Inferred from card type; copies from Observed deck data). |
| Deck-Building Efficiency | 85 | Generic, no garnet or lock restriction, and it runs as a cheap 1–2 copy slot (Observed from deck data copy distribution). |
Calculation
Weight profile: Primary Utility default profile; no secondary blend. Intrinsic ≈ 42, Deck ≈ 46, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, generic spell that fits into many archetypes (10 distinct archetypes in the sample)
- Low deckbuilding cost: no garnet, lock or self-restriction
- Consistent 2-copy inclusion in the sampled decks
Weaknesses
- The draw effect benefits only the non-summoning player, and only when the opponent Extra Deck summons
- No interaction, negation or board-building effect
- No combo or guide evidence to confirm a practical in-game role
- High deck count reflects a generic slot, not intrinsic strength
Counters / choke points
- Any generic spell removal or negate, since it is a non-monster spell with no protection
Best use
Utility. Decks: Mulcharmy, Azamina, Numeron. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: the opponent of the Extra Deck summoner may draw 1 card (single draw, no other effect); Card type is a non-monster spell (race Field); Sample has 13 decks with 2 copies in 11 of them
- Observed: Runs in 13 of 13 sampled decks across 10 archetypes; Partners Triple Tactics Talent/Thrust, Terraforming and Infinite Impermanence in 7 of 13 decks
- Inferred: Generic utility draw with a conditional trigger that is hard to use proactively; Limited deck value because the trigger depends on the opponent's Extra Deck summons
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard): archetype inclusion % is from the deck sample only decks evidence does not show which player summons from the Extra Deck, so the card's real trigger frequency is unknown no banlist token: assumed 3 copies (unlimited)






