Spell
QuickExtra Gate
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Declare a Level between 1 and 12; your opponent banishes 1 monster of that Level from their Extra Deck. If your opponent does not have a monster of that Level in their Extra Deck, you discard 1 card.
Extra Gate — Power Evaluation
Final Score: 58 ± 8 · Confidence: Medium
- Intrinsic: 59 · Deck: 58 · Meta: provisional
- Primary role: Removal / Negation
Why it scores here
Extra Gate is a Quick-Play spell whose value is a one-for-one hit on the opponent's Extra Deck: the declared Level has to match a monster there, and a miss costs the caster a card. Its 58 comes from being live in hand and cheap to run (3 copies in 106 of 115 decks) and from its flexible Level choice, not from any combo or board-building output, since no combo evidence exists. Its Dark World and Danger! deck placement confirms it is played, but that frequency is not used as power (guardrail 3).
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 80 | Quick-Play spell playable from hand on either turn with no searcher needed; runs 3 copies in 106 of 115 decks (observed, deck tier, with the card text as the basis for the timing claim). |
| Combo & Conversion | 15 | No combo boards recorded and no combo steps in the text; it builds nothing on its own (verified from combos_evidence = 0 appearances). |
| Resource Economy | 45 | Even trade when it hits (one card spent, one Extra Deck monster banished); when the chosen Level is missed it costs one discarded card, so it is roughly even on average (verified from card text). |
| Effect & Interaction | 55 | Hits any Extra Deck monster of a declared Level from 1 to 12, which is flexible, but it is situational because it only reaches monsters that have a Level (verified from card text; the Level-less exclusion is inferred). |
| Material Utility | 10 | Not a body and cannot be material; scored low because it provides no Level, attribute, or name (verified from card type: Spell). |
| Resilience & Flexibility | 45 | Single-zone spell with no recursion or redundancy; a spell-negation or a miss ends its value (inferred from card type and text). |
| Deck-Building Efficiency | 85 | No garnet or lock; 3 copies run cleanly in the observed decks and it is a 1-slot interaction card (observed from copies_per_deck). |
Calculation
Weight profile: Removal / Negation primary profile; no secondary blend. Intrinsic ≈ 59, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live from hand on the opponent's turn as a Quick-Play spell
- Flexible Level choice (1 to 12) makes it hard to pre-empt with a single Level
- Cheap to run, with 3 copies in most observed decks
- Hits Extra Deck monsters that have a Level, a set of targets Link-only Extra Decks do not offer
Weaknesses
- No combo output; it does not build a board or advance a line
- Misses cost a discarded card, so it is card-disadvantage when the opponent has no monster of the chosen Level
- Only Extra Deck monsters with a Level are affected; Link, Xyz and Fusion monsters are outside its reach (inferred from TCG rules)
- Only one spell-negation or Extra Deck-dependent line can blank its value
Counters / choke points
- Opponent Extra Decks built from Link, Xyz or Fusion monsters (inferred, no Level to target)
- Spell negation when cast (inferred from card type)
Best use
Extra Deck interaction on the opponent's turn. Decks: Dark World, Danger!. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: Level 1 to 12 declared, opponent banishes an Extra Deck monster of that Level, discard 1 card on a miss; Spell type, Quick-Play race; 3 copies in 106 of 115 decks
- Observed: Dark World 52.2% and Danger! 33% of the deck sample; Top partners are Dark World cards at around 85 to 90% co-occurrence; No combo appearances recorded
- Inferred: Live from hand on both turns because it is Quick-Play; Link, Xyz and Fusion monsters fall outside the effect because they lack a Level; Spell negation can stop it once cast
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion % inferred from the deck sample only Level-less Extra Deck monster exclusion is taken from general TCG rules and is not in the evidence






