Extra Buck
Trap Continuous

Extra Buck

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Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the GY; draw 2 cards.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
46± 8/ 100
Power Score
Intrinsic 43
Deck 47

Extra Buck — Power Evaluation

Final Score: 46 ± 8 · Confidence: Medium

  • Intrinsic: 43 · Deck: 47 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

Extra Buck converts Extra Deck additions into a 2-card draw, but only after three counters accumulate on a face-up Continuous Trap, so it is a slow refuel rather than a reliable starter or interaction piece. It is a trap, so it contributes no material value and no opponent interaction. The score comes from card advantage and cheap deckbuilding; the 16-deck sample (10 of them Endymion) confirms it is a live Endymion-adjacent support, but with no combo data its conversion rate and timing are unverified. High deck count reflects a consistent Endymion-line inclusion, not intrinsic strength.

Axis scores

Axis Score Evidence
Accessibility 35 Only a backrow trap with no searcher or tutor route in the evidence; it is in 16 of 16 decks but no combo starter or searched appearances are recorded (inferred, observed deck count).
Combo & Conversion 35 Text converts three Extra Deck additions into two cards drawn, with no recorded combo boards to confirm how often that condition is met in play (inferred from text).
Resource Economy 65 Spend one trap to draw two after three counters, a net +1 card with GY send, giving repeated advantage in long games (verified from text).
Effect & Interaction 5 No negation, removal, or hand-trap effect; the card does not interact with the opponent's plays (verified from text).
Material Utility 0 A Trap Card cannot be used as monster material, so the body contributes nothing (verified from card type).
Resilience & Flexibility 30 A face-up backrow trap that accumulates counters is exposed to backrow removal and must survive several turns to pay off (inferred from text).
Deck-Building Efficiency 70 Runs 1 to 2 copies with no garnet or lock restriction, but its benefit depends on Endymion-line Extra Deck traffic (observed from deck copies, inferred from text).

Calculation

Weight profile: Primary role Recovery/Recursion; no secondary blend applied. Intrinsic ≈ 43, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts Extra Deck additions into a 2-card draw with GY send, giving card advantage in long games
  • Cheap to run at 1 to 2 copies with no garnet restriction
  • Consistently included in the Endymion line (10 of 16 sampled decks)

Weaknesses

  • Requires three Extra Deck addition events before it delivers value, so it is slow
  • No opponent interaction and no material value
  • Exposed as a face-up backrow trap with no recorded combo or resilience data

Counters / choke points

  • Backrow removal or destruction of the face-up trap before it collects three counters (inferred)

Best use

Recovery/Recursion: late-game card draw via Extra Deck additions. Decks: Endymion, Abyss Actor, Purrely, Mythical Beast.

Evidence & gaps

  • Verified: Trap Card, Continuous, one-card draw-2 with three Spell Counters sent to GY (card text); Trap cards cannot be used as Extra Deck or monster material (card type); Present in 16 of 16 sampled decks, 10 in Endymion (decks evidence)
  • Observed: Runs 1 to 2 copies, average 1.56 (decks evidence); Top partners are Endymion-line support cards at 56 to 69% co-occurrence (decks evidence)
  • Inferred: Accessibility is limited to backrow without a tutor route (no search evidence); Counter accumulation is slow and exposed to backrow removal (inferred from text)
  • Data gaps: no combos supplied, so combo conversion and starter/payoff roles are text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard) so archetype inclusion % is from the deck sample only no information on which effects add cards to the Extra Deck in practice, so trigger frequency is unverified











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