Exhausting Spell
Trap Normal

Exhausting Spell

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Remove all Spell Counters on both sides of the field.




 
 
AI Power Analysis
UtilityConfidence: Low
25± 10/ 100
Power Score
Intrinsic 25

Exhausting Spell — Power Evaluation

Final Score: 25 ± 10 · Confidence: Low

  • Intrinsic: 25 · Deck: — · Meta: provisional
  • Primary role: Utility

Why it scores here

Exhausting Spell is a single-purpose Trap that only removes Spell Counters from both sides of the field. The evidence has no decks, combos or guides, so nothing shows it converting into board or card advantage. It earns its score from being a cheap, easy-to-run tech card that can answer a Spell Counter strategy when one is present. Its high view_count and four legal formats were not used to raise the score.

Axis scores

Axis Score Evidence
Accessibility 25 A Trap that can be set, but there is no searcher or deck evidence showing it reaches the hand reliably (inferred; no decks_evidence rows).
Combo & Conversion 5 The text does nothing on its own and no combo boards include it, so conversion is near zero (verified text; observed absence in combos_evidence).
Resource Economy 10 No draw, search, or recursion; it spends a card to remove counters with no return (verified text).
Effect & Interaction 30 Its only effect is counter removal, which is situational interaction against Spell Counter cards and does not stop normal play (verified text; inferred scope).
Material Utility 0 It is a Trap card, so it cannot be used as material (verified frame_type trap).
Resilience & Flexibility 25 A one-shot Trap with no redundancy evidence and no ability to recur, so one interruption ends its use (inferred).
Deck-Building Efficiency 40 A narrow tech slot with no garnets or locks; it is cheap to include but dead when no Spell Counter target exists (inferred from text; no deck data).

Calculation

Weight profile: Utility / no clear role (default). Intrinsic ≈ 25, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic (no decks and no combos; Deck = null, provisional)

Strengths

  • Cheap, clean text with no timing ambiguity
  • Answers Spell Counter mechanics completely when they matter

Weaknesses

  • No deck or combo evidence of real play
  • Dead in most game states because it needs a Spell Counter target
  • Single-use with no card advantage or recursion

Best use

Utility tech against Spell Counter strategies. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Remove all Spell Counters on both sides of the field.; Card type is Trap Card (frame_type trap), so it cannot be material.
  • Observed: No decks_evidence rows and no combos_evidence appearances.
  • Inferred: Primary role is Utility because the text is a niche counter-removal effect with no clear category.; Practical use is limited to answering Spell Counter cards.
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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