Trap
NormalEvolutionary Bridge
Archetype:
Evoltile
View:
3018
When a monster you control is targeted for an attack: Target 1 "Evoltile" monster in your Graveyard; Special Summon that target, then switch the attack target to that monster and conduct damage calculation.
Evolutionary Bridge — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 48 · Deck: 50 · Meta: provisional
- Primary role: Recovery / Recursion · Secondary: Negation/Interaction
Why it scores here
Evolutionary Bridge is a Normal Trap that converts an attack on one of your monsters into a free Graveyard-to-field recursion of an Evoltile monster, then redirects the attack to it. It reliably produces one extra body and a soft defensive swing, but it only works in attack-declaration windows and needs an Evoltile in the Graveyard, so its value is tied to that archetype. High deck inclusion (3 of 3 sampled decks, all in the Evol archetype) confirms it is a live, practical pick, but it did not raise the score. With no combo, usage-statistics, or guide evidence, the score rests on card text and deck context alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Needs an Evoltile in the Graveyard and an attacked monster, with no searcher or setup line in the evidence; live in 3 of 3 sampled decks (observed, with the Evol archetype inferred from text). |
| Combo & Conversion | 45 | Text-only: the trap revives one Evoltile monster and redirects the attack, with no recorded combo boards to show follow-up (inferred). |
| Resource Economy | 60 | Free recursion of a Graveyard monster to the field gives a card-advantage-like body with no cost in the card text (verified). |
| Effect & Interaction | 40 | Redirects an attack to a revived monster and runs damage calculation, which is a soft attack-only interaction with no negation (verified). |
| Material Utility | 25 | The card is a trap and contributes no material body itself; the revived Evoltile may serve as material, which is not evidenced (inferred). |
| Resilience & Flexibility | 40 | A set trap that depends on an attack window and Graveyard contents, so one negate or missing Graveyard target removes it (inferred). |
| Deck-Building Efficiency | 55 | One slot at 1 to 3 copies with no garnet or lock cost, but it is restricted to the Evoltile archetype (verified, with the restriction inferred). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Negation/Interaction. Intrinsic ≈ 48, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free Graveyard-to-field recursion of an Evoltile monster, which is card advantage with no cost in the text
- Redirects an attack into a revived body, so it can blank an attacker and add a board presence in one trap
- Clean one-slot inclusion in an active archetype with no garnet cost
Weaknesses
- Requires an Evoltile in the Graveyard and an attack declaration, so it is dead in many spots
- Attack-only interaction with no negation or removal
- Restricted to one archetype, which limits portability
Counters / choke points
- Trap negation or Traps being stopped during the attack window
- Attacks that avoid being redirected, or effects that stop the Graveyard special summon
Best use
Recovery / Recursion with a defensive attack-redirect. Decks: Evol (Evoltile / Evolsaur shells).
Evidence & gaps
- Verified: Card text: attack-declaration trigger, Graveyard Evoltile Special Summon, attack-target switch, damage calculation; Archetype is Evoltile; legal in TCG, OCG, MasterDuel, DuelLinks
- Observed: Present in 3 of 3 sampled decks, all Evol archetype, avg 1.67 copies per deck; Co-occurs at 100% with 11 Evol/Evoltile/Evolzar cards
- Inferred: Primary role is Recovery/Recursion with a secondary attack-redirect interaction role; Restricted to the Evoltile Graveyard setup and attack windows
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied; attack-target switch and damage-calculation timing is inferred from text






