Trap
NormalEnlightenment
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3833
You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately).
Enlightenment — Power Evaluation
Final Score: 41 ± 8 · Confidence: Medium
- Intrinsic: 37.5 · Deck: 43.8 · Meta: provisional
- Primary role: Extender
Why it scores here
Enlightenment is a conditional Trap that only pays off when a Spellcaster you control destroys a monster by battle, and then it lets that monster attack again. Its value is one extra attack for a Spellcaster-heavy board, so it converts combat already won rather than creating a board or card advantage. It does not interact with the opponent directly and cannot be used as material, so the 1500-to-5000 ATK comparison plays no part here; the score comes from access, conversion and deck cost. The card is run in 6 of 7 sampled decks at 3 copies, which shows it fits the Magician shells but does not by itself make it strong.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Set Trap with a narrow trigger (Spellcaster attack that destroys a monster); live in 6 of 7 sampled decks at 3 copies, but no searcher or combo route is recorded (observed/inferred). |
| Combo & Conversion | 35 | Converts a won battle into a second attack for the same monster; no combo boards recorded, so the conversion value is text-only (inferred). |
| Resource Economy | 30 | Pure tempo with no draw, search or refuel; no card advantage is generated (verified from text). |
| Effect & Interaction | 10 | Does not negate, remove or hand-trap; it has no direct opponent interaction (verified from text). |
| Material Utility | 5 | Trap card, so it is never Material and gives no body value (verified from text). |
| Resilience & Flexibility | 30 | Face-down Trap is exposed to backrow removal and only triggers on a Spellcaster battle kill, so it has few alternative spots (inferred). |
| Deck-Building Efficiency | 40 | Costs a Trap slot at 3 copies for a narrow trigger; the Spellcaster base makes it castable but it is still a conditional slot (observed/inferred). |
Calculation
Weight profile: Extender profile (single primary role, no secondary blend). Intrinsic ≈ 37.5, Deck ≈ 43.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clear, timing-simple text once the Spellcaster battle-kill condition is met
- Live in most sampled Magician and Book shells at 3 copies
- Gives an extra attack on a won battle, which can close out a turn
Weaknesses
- Trigger needs a Spellcaster to attack and destroy a monster by battle, so it is dead without that line
- No direct interaction, card advantage or body value
- Uses a Trap slot for a conditional effect
Counters / choke points
- Backrow removal or Trap negation in response to the set card
- Opponent keeping monsters off the battlefield so no battle-destroy occurs
Best use
Extender after a Spellcaster battle kill. Decks: Pendulum Magician, Book of. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: cannot Summon the turn it is activated; activates at end of Damage Step when a Spellcaster you control attacks and destroys an opponent's monster by battle; that monster can attack again; Trap card with no direct removal, negation or material body
- Observed: Runs 3 copies in 6 of 7 sampled decks; 85.7% co-occurrence with the Magician engine partners; No combo appearances recorded
- Inferred: The extra attack converts a won battle into additional damage or board pressure; Backrow exposure and Spellcaster-kill dependence limit resilience
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from a 7-deck sample only no ruling data for the Damage Step timing and attack-again interaction






