Spell
QuickEnemy Controller
View:
1383
Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
Enemy Controller — Power Evaluation
Final Score: 63 ± 6 · Confidence: Medium
- Intrinsic: 63 · Deck: 63 · Meta: provisional
- Primary role: Removal/Negation
Why it scores here
Enemy Controller is a Quick-Play spell with two modes: a battle-position change on one opposing face-up monster, or a control steal of one opposing monster until the End Phase at the cost of tributing one of your own monsters. Its score comes from the steal mode's ability to swing a board in one card, which is why effect_interaction carries the most weight. High deck counts and 1–3 copies per deck confirm the card is practical and cheap to run, but they do not raise its power, and the 400-deck sample is not a clean inclusion rate because every deck in it runs the card. The combo sample is only 3 boards, so the 68 average power index is weak evidence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 68 | Quick-Play spell with no searcher or garnet requirement, and it runs 1–3 copies across 400 decks in 130 archetypes; it has no recorded starter or searched role, so it is reached by draw (verified text, observed deck spread, inferred access). |
| Combo & Conversion | 40 | It builds no board by itself: the steal converts one card into one opposing monster for a turn, and the combo sample shows it in 3 boards with no role tag (observed, inferred). |
| Resource Economy | 45 | The position-change mode is card-neutral, and the steal mode trades one tributed monster plus this spell for one opposing monster, so it is roughly even with a temporary swing (verified text, inferred). |
| Effect & Interaction | 65 | Strong, flexible opponent control: a steal until End Phase or a position change on a face-up monster, with few garnets on the timing, but the steal is temporary and can be answered (verified text, inferred). |
| Material Utility | 5 | A spell, so it is never a material body and is scored near zero on this axis (verified frame type). |
| Resilience & Flexibility | 50 | Two modes give some flexibility, but a single negate or Effect Veiler-style interaction removes it, and the common partners show it is often run alongside answers (verified text, observed partners, inferred). |
| Deck-Building Efficiency | 80 | One slot at 1–3 copies with no garnet or self-lock restriction, so it is clean and splashable (observed copies distribution, verified text). |
Calculation
Weight profile: Primary role Removal/Negation; no secondary role blended. Intrinsic ≈ 63, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Strong one-card board swing through the steal mode, which is a hard-to-play-around answer to a single monster.
- Clean to run: one slot, 1–3 copies, no garnets, and not tied to an archetype.
- Broad deck reach: 130 distinct archetypes in the sample, so it is portable across homes.
Weaknesses
- The steal mode costs a tribute and is only temporary, ending at the End Phase.
- Quick-Play timing means it needs to be held in hand and cannot be used as a starter.
- Does not build a board, so combo conversion is limited to the single opposing monster it touches.
Counters / choke points
- Negation and Effect Veiler-style responses (Effect Veiler appears among the top partners, so these are common in the sample).
- Ash Blossom & Joyous Spring-style hand traps that stop it before it resolves.
Best use
Removal/Negation: a single-card control swing that answers one key opposing monster. Decks: Nouvelles, Live☆Twin, Mitsurugi, Blue-Eyes. Suggested copies: 2.
Evidence & gaps
- Verified: Quick-Play spell with two modes: a position change on one opposing face-up monster, or a tribute-then-steal until the End Phase.; Runs 1–3 copies (average 1.87) and is legal in TCG, OCG, MasterDuel and DuelLinks.; Appears in 6 guides, all as a supporting card rather than a featured starter.
- Observed: Present in 400 of 400 sampled decks across 130 archetypes; Nouvelles (6.8%) and Live☆Twin (5.5%) are the largest homes.; Appears in 3 of 3 recorded combo boards, with an average power index of 68 and no starter, searched, material or payoff role tag.; Commonly co-run with Nibiru, Ash Blossom & Joyous Spring and Mystical Space Typhoon.
- Inferred: The steal mode is the main source of value, so the card's power depends on the opposing board having a worthwhile monster to take.; Quick-Play timing and the tribute cost make it reactive rather than a starter, which fits the 0% starter share.; Effect Veiler-style negation reduces its reliability, which is why resilience is scored mid-range.
- Data gaps: decks_evidence appears to be a filtered sample in which every deck runs the card (400 of 400), so per-deck inclusion rates cannot be read from it. combos_evidence covers only 3 boards, so the role split and power index are low-sample. No dated metagame sample, so meta_power is null. No ruling or banlist status is supplied for this card in any format.






