Empty Machine
Trap Continuous

Empty Machine

  • Archetype:
  • Timelord

  • View:
  • 4132




The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn, you can activate 1 of these effects. ● Discard 1 Level 10 monster; draw 1 card. ● If this is the only card in your Spell & Trap Zone: Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Machine" directly from your hand or Deck.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
49± 8/ 100
Power Score
Intrinsic 47
Deck 51

Empty Machine — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 51 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Negation/Interaction

Why it scores here

Empty Machine is a Timelord-dependent Continuous Trap whose value is recursion: once per turn it can discard a Level 10 monster to draw, or return a Timelord from the Graveyard to the Deck and Set Infinite Machine from hand or Deck when it is the only card in the Spell & Trap Zone. Its protection clause only blanks one opponent destruction effect on itself, so it is a soft, single-use interaction rather than a strong negate. Its high deck count (69 decks, 44.9% in the Timelord archetype, 3 copies in 51 of them) and near-total partner overlap with the Timelord core confirm it is a dependable supporting piece, but that inclusion is not counted as power; with no combo data, the combo and resource axes rest on text alone.

Axis scores

Axis Score Evidence
Accessibility 60 Run as a 3-copy Trap in 51 of 69 decks and co-appears with the Timelord core in 85–94% of decks, so it is usually in hand, though its only home is the Timelord archetype (observed).
Combo & Conversion 40 The card text sets up a Timelord recursion and a Set from Deck, but no recorded boards exist (combos_evidence total 0), so its conversion is text-only inference (inferred).
Resource Economy 55 Discarding a Level 10 monster to draw 1 is card-neutral and needs a specific body, while the GY-to-Deck return of a Timelord is a recycle rather than an advantage gain (inferred).
Effect & Interaction 40 It protects only itself, and only once, from an opponent's card effect destruction, with no hand-trap reach or flexible negation (verified).
Material Utility 5 It is a Trap and cannot be used as material, so the score is near zero (verified).
Resilience & Flexibility 50 It survives one destruction effect and can reuse its once-per-turn effects across turns while it stays face-up, but it is still easy to dislodge (verified).
Deck-Building Efficiency 45 It is a 3-copy slot that only works in Timelord shells, which is a mild restriction on where it can be run; no garnet or lock cost is evident in the text (observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Negation/Interaction. Intrinsic ≈ 47, Deck ≈ 51, Meta = provisional. Modifiers: single-archetype dependency (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Dependable 3-copy inclusion in the Timelord core, with near-total partner overlap (observed)
  • Protects itself once from an opponent's card-effect destruction (verified)
  • Once-per-turn recursion: returns a Timelord from the GY to the Deck and can Set Infinite Machine (verified)

Weaknesses

  • Its discard cost needs a Level 10 monster, which is a narrow condition (verified)
  • The recursion route needs the Spell & Trap Zone to be otherwise empty for the Set clause (verified)
  • Power is confined to the Timelord archetype; it is not a generic piece (observed)

Counters / choke points

  • Opponent's effect-based removal can be used twice in one turn to remove a protected card after the protection is spent (inferred)
  • Non-effect destruction or the card being sent while face-down or in hand bypasses the protection (inferred)

Best use

Recovery/Recursion support trap that keeps the Timelord engine rebuilding after removal. Decks: Timelord (archetype 700), Timelord (archetype 274). Suggested copies: 3.

Evidence & gaps

  • Verified: Trap Card, Continuous: first opponent-effect destruction is negated for itself; Once per turn: discard 1 Level 10 monster to draw 1; Once per turn: if the only S&T card, target a Timelord in GY, shuffle into Deck, may Set Infinite Machine from hand or Deck; Timelord-only; not a Material body
  • Observed: Present in 69 decks; 3 copies in 51 of them, avg 2.61 copies; Co-appears with Timelord partners at 85–94%; Archetype concentration: Timelord 700 (44.9%) and 274 (14.5%)
  • Inferred: Recursion route makes it a Recovery piece; Combo conversion is text-only, since no boards were recorded; Soft interaction, one-time self-protection
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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