Elfnote Fortuna
LIGHT 6

Elfnote Fortuna

  • Archetype:
  • Elfnote

  • ATK:
  • 2200

  • DEF:
  • 1800

  • View:
  • 3102




You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Fortuna" once per turn this way. You can only use each of the following effects of "Elfnote Fortuna" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Trap from your hand or Deck, face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 face-up Spell/Trap on the field to the hand.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
58± 6/ 100
Power Score
Intrinsic 55
Deck 60

Elfnote Fortuna — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 55.4 · Deck: 59.5 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Removal

Why it scores here

Elfnote Fortuna scores on its ability to hand-Special-Summon into the center Main Monster Zone at no cost and then either place an Elfnote Continuous Trap from Deck or switch with the center monster to bounce a face-up Spell/Trap on the opponent's turn. Its 2200 ATK and Level 6 body earn nothing by themselves. The 99.5% co-occurrence with Elfnote Lucina and Regina is mostly theme glue, so it is treated as deck fit rather than standalone power. Combo evidence supports a real role (100% of 21 recorded boards, average power index 64.7), but starter role is 0%, so the starter credit is held back to Medium confidence.

Axis scores

Axis Score Evidence
Accessibility 70 Hand Special Summon with no stated cost and 99.5% co-occurrence with Elfnote partners, but starter role and searched-for role are both 0 in the combo sample (observed; hand-summon route is verified from text).
Combo & Conversion 62 Appears in 21 of 21 recorded boards with average power index 64.7 and top examples at 100, but it is never tagged as payoff or starter, and the board sample is from the Elfnote engine (observed).
Resource Economy 35 No draw, refuel or card-advantage text; the trap placement moves a card from Deck to field without advantage, so only partner-driven netCardAdvantage of 4 on example boards is credited (verified text, observed partner stats).
Effect & Interaction 45 Opponent-turn Quick Effect bounces 1 face-up Spell/Trap, which is soft, single-target interaction that requires the center-zone switch (verified from text).
Material Utility 40 Level 6 LIGHT Spellcaster body is a usable material, but material role is 0% and there is no evidence of effect-negated material value (inference from stats and text).
Resilience & Flexibility 45 Effects are tied to the Main Monster Zone and once-per-turn limits, so a single negate or zone change removes most of the value; the 2200 ATK body is not itself resilient (inferred from text).
Deck-Building Efficiency 60 Averages 1.04 copies per deck with a single-copy distribution in 385 of 400 decks, no garnets and no Level/ATK lock, but the Elfnote trap target ties it to Elfnote-trap builds (observed deck stats, verified text).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Removal (secondary). Intrinsic ≈ 55.4, Deck ≈ 59.5, Meta = provisional. Modifiers: Elfnote-trap dependence (-2); Single-copy compactness (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free hand Special Summon into the center Main Monster Zone, with a 2200 ATK body
  • Main Phase placement of an Elfnote Continuous Trap from Deck, which feeds the Elfnote trap engine
  • Opponent-turn Quick Effect that bounces a face-up Spell/Trap and switches zones with the center monster
  • Runs in 99.5% of the sampled Elfnote partner decks and appears in 100% of recorded combos

Weaknesses

  • No card advantage, draw or refuel
  • Effects are bound to the Main Monster Zone and once-per-turn limits
  • Its restriction to Elfnote traps limits portability
  • Never tagged as a starter or payoff in recorded boards, so its conversion role rests on partner boards

Counters / choke points

  • Interaction that negates monster effects or targets the Main Monster Zone (inferred from text)
  • Bounce or removal of the Elfnote trap it places, which removes the follow-up (inferred from text)

Best use

Starter / Combo enabler with opponent-turn Spell/Trap bounce. Decks: Elfnote (archetype 2370), Elfnote (archetype 2366), Elfnote (archetype 2447). Suggested copies: 1.

Evidence & gaps

  • Verified: Hand Special Summon to center Main Monster Zone, once per turn by name, from card text; Main Phase placement of an Elfnote Continuous Trap from hand or Deck, from card text; Opponent-turn Quick Effect switching with the center monster and bouncing 1 face-up Spell/Trap, from card text; Formats TCG and OCG; 1 copy in 385 of 400 decks
  • Observed: Appears in 21 of 21 recorded combos, average power index 64.7; starter role, searched-for role and material role all 0%; end-board appearances 9.5%; Partner co-occurrence 99.5% with Elfnote Lucina and Regina; Top-card rank 45 (TCG) and 93 (OCG)
  • Inferred: Hand-summon route makes the card live in opening hand despite zero recorded starter tags; Bounce effect is soft interaction that is not a hard removal; Theme restriction limits deck portability
  • Data gaps: no banlist token — assumed 3 copies (unlimited) combo role tags are all empty and starter role is 0% for a hand-summon body, so starter credit rests on text and partner boards no rulings or timing notes beyond the card text no material or effect-negated combo data per-archetype sample sizes for usage statistics are not supplied











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