Trap
NormalElemental Recharge
Archetype:
Elemental HERO
View:
3399
Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.
Elemental Recharge — Power Evaluation
Final Score: 36 ± 8 · Confidence: Medium
- Intrinsic: 34 · Deck: 36 · Meta: provisional
- Primary role: Utility
Why it scores here
Elemental Recharge is a Normal Trap whose only effect is gaining 1000 LP per face-up Elemental HERO the controller owns, so it converts nothing into board, cards, or interaction. It is run as a single copy in all 14 sampled decks alongside Miracle Fusion and Polymerization, which confirms it is a live, cheap slot inside the Elemental HERO shell, but that frequency does not make it powerful (guardrail 3). ATK/DEF are 0 and not relevant; the low score comes from the text itself, not from any high-stat comparison.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Set-based trap present in 14 of 14 sampled decks at 1 copy each, but no searcher or combo route is recorded, so access is inferred from deck inclusion only (observed). |
| Combo & Conversion | 15 | The description only grants life points and builds no board; no combo boards are recorded, so conversion is text-only (verified). |
| Resource Economy | 20 | Life gain is not card advantage and there is no refuel or search effect in the text (verified). |
| Effect & Interaction | 5 | The card has no negation, removal, or disruption clause in its description (verified). |
| Material Utility | 5 | As a Trap it cannot be used as material, so the axis is near zero apart from a trivial placeholder (verified). |
| Resilience & Flexibility | 35 | A set trap can be destroyed or negated before it resolves, and the life gain scales only with live Elemental HERO monsters (inferred). |
| Deck-Building Efficiency | 60 | Single-copy, no garnet or lock text, and it sits in a deck that already runs many Elemental HERO cards, so the slot cost is low (observed). |
Calculation
Weight profile: Utility default weights (no clear role); no secondary blend. Intrinsic ≈ 34, Deck ≈ 36, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Consistently run as a one-of across 14 sampled Elemental HERO decks
- Cheap trap slot with no garnet or lock restriction
- Paired with core HERO partners such as Miracle Fusion and Polymerization
Weaknesses
- Pure life gain with no board, card-advantage, or interaction effect
- Archetype-locked: value depends on Elemental HERO monsters being face-up
- No combo evidence recorded, so conversion cannot be confirmed from boards
Best use
Utility trap for a life-gain finish in Elemental HERO shells. Decks: Elemental HERO. Suggested copies: 1.
Evidence & gaps
- Verified: Text: gain 1000 LP per face-up Elemental HERO you control; Copies per deck: 1 in all 14 sampled decks
- Observed: Present in 14 sampled decks, all in main deck; Top partners Miracle Fusion 100% and E - Emergency Call 92.9%
- Inferred: Life gain scales with the number of face-up Elemental HERO monsters; Single-archetype role limits portability
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






