Elemental Recharge
Trap Normal

Elemental Recharge

  • Archetype:
  • Elemental HERO

  • View:
  • 3399




Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
36± 8/ 100
Power Score
Intrinsic 34
Deck 36

Elemental Recharge — Power Evaluation

Final Score: 36 ± 8 · Confidence: Medium

  • Intrinsic: 34 · Deck: 36 · Meta: provisional
  • Primary role: Utility

Why it scores here

Elemental Recharge is a Normal Trap whose only effect is gaining 1000 LP per face-up Elemental HERO the controller owns, so it converts nothing into board, cards, or interaction. It is run as a single copy in all 14 sampled decks alongside Miracle Fusion and Polymerization, which confirms it is a live, cheap slot inside the Elemental HERO shell, but that frequency does not make it powerful (guardrail 3). ATK/DEF are 0 and not relevant; the low score comes from the text itself, not from any high-stat comparison.

Axis scores

Axis Score Evidence
Accessibility 50 Set-based trap present in 14 of 14 sampled decks at 1 copy each, but no searcher or combo route is recorded, so access is inferred from deck inclusion only (observed).
Combo & Conversion 15 The description only grants life points and builds no board; no combo boards are recorded, so conversion is text-only (verified).
Resource Economy 20 Life gain is not card advantage and there is no refuel or search effect in the text (verified).
Effect & Interaction 5 The card has no negation, removal, or disruption clause in its description (verified).
Material Utility 5 As a Trap it cannot be used as material, so the axis is near zero apart from a trivial placeholder (verified).
Resilience & Flexibility 35 A set trap can be destroyed or negated before it resolves, and the life gain scales only with live Elemental HERO monsters (inferred).
Deck-Building Efficiency 60 Single-copy, no garnet or lock text, and it sits in a deck that already runs many Elemental HERO cards, so the slot cost is low (observed).

Calculation

Weight profile: Utility default weights (no clear role); no secondary blend. Intrinsic ≈ 34, Deck ≈ 36, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Consistently run as a one-of across 14 sampled Elemental HERO decks
  • Cheap trap slot with no garnet or lock restriction
  • Paired with core HERO partners such as Miracle Fusion and Polymerization

Weaknesses

  • Pure life gain with no board, card-advantage, or interaction effect
  • Archetype-locked: value depends on Elemental HERO monsters being face-up
  • No combo evidence recorded, so conversion cannot be confirmed from boards

Best use

Utility trap for a life-gain finish in Elemental HERO shells. Decks: Elemental HERO. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: gain 1000 LP per face-up Elemental HERO you control; Copies per deck: 1 in all 14 sampled decks
  • Observed: Present in 14 sampled decks, all in main deck; Top partners Miracle Fusion 100% and E - Emergency Call 92.9%
  • Inferred: Life gain scales with the number of face-up Elemental HERO monsters; Single-archetype role limits portability
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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