Elemental Absorber
Trap Continuous

Elemental Absorber

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Remove from play 1 Monster Card in your hand to activate this card. Your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack.




 
 
AI Power Analysis
Floodgate/ControlConfidence: MediumEvaluated Oct 9, 2026
43± 8/ 100
Power Score
Intrinsic 44
Deck 42

Elemental Absorber — Power Evaluation

Final Score: 43 ± 8 · Confidence: Medium

  • Intrinsic: 44 · Deck: 42 · Meta: provisional
  • Primary role: Floodgate/Control

Why it scores here

Elemental Absorber converts a monster from hand into a continuous attack lock on one attribute: the opponent's monsters sharing the removed monster's attribute cannot attack. The score rests on that conditional lock, its 3-copy legality, and its presence in three different archetype decks, not on any body or ATK value. The -1 card cost, the attribute condition, and the lack of any combo or starter evidence hold it to a mid-range score; the card has no material value at all.

Axis scores

Axis Score Evidence
Accessibility 40 Needs a monster in hand as the cost, with no searcher or starter evidence in combos; live only when a monster is in hand (inference from text, 3 decks observed).
Combo & Conversion 25 Makes no body and no board on its own; it only locks attacks, and no combo boards were supplied (text-only inference).
Resource Economy 15 Remove 1 monster from hand as cost with no recovery or draw in the text, so net -1 card (verified from text).
Effect & Interaction 40 Stops attacks by opponent monsters of one attribute, but does not stop effects or non-attack play (verified from text, the attribute condition is limited).
Material Utility 0 Trap card, so it cannot be used as material and provides no material value (verified from card type).
Resilience & Flexibility 45 Stays on the field as a Continuous Trap and works across the opponent's turns, but the text gives no protection against removal (inference from text).
Deck-Building Efficiency 55 Legal at 3 copies in TCG, OCG and MasterDuel with a generic cost, so it is cheap to run; the hand-monster cost is a mild restriction (observed from 3 decks, copies avg 2).

Calculation

Weight profile: Single primary role: Floodgate/Control (no secondary blend). Intrinsic ≈ 44, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Attack lock on opponent monsters sharing the removed monster's attribute, verified from text
  • Legal at 3 copies in TCG, OCG and MasterDuel
  • Appears in three different archetype decks, so it is portable across homes (observed, 3 decks)

Weaknesses

  • Costs one monster from hand with no recovery, net -1 card (verified from text)
  • Attack-only lock limited to one attribute, does not stop effects (verified from text)
  • No combo or starter evidence, so its board impact is text-only (data gap)

Counters / choke points

  • Destruction or removal of a face-up Trap card (inferred, no card-specific evidence supplied)

Best use

Floodgate/Control. Decks: Elementsaber, Darklord.

Evidence & gaps

  • Verified: Card text: remove 1 monster from hand as cost, opponent monsters of the same attribute cannot attack; Card type is Continuous Trap; formats TCG, OCG, MasterDuel; Copies per deck: avg 2, max 3 across 3 decks
  • Observed: Appears in 3 of the sampled decks across 3 distinct archetypes, each with 1 deck; Partners are Elementsaber cards, which all co-occur in a single deck
  • Inferred: Hand cost means it is live only when a monster is in hand; Attack lock is generic enough to matter across attribute-matched opponents
  • Data gaps: no combos supplied, combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), archetype inclusion inferred from a 3-deck sample only activation timing and once-per-turn wording not in the card text supplied no banlist token, assumed 3 copies (unlimited)











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