Trap
ContinuousElemental Absorber
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1722
Remove from play 1 Monster Card in your hand to activate this card. Your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack.
Elemental Absorber — Power Evaluation
Final Score: 43 ± 8 · Confidence: Medium
- Intrinsic: 44 · Deck: 42 · Meta: provisional
- Primary role: Floodgate/Control
Why it scores here
Elemental Absorber converts a monster from hand into a continuous attack lock on one attribute: the opponent's monsters sharing the removed monster's attribute cannot attack. The score rests on that conditional lock, its 3-copy legality, and its presence in three different archetype decks, not on any body or ATK value. The -1 card cost, the attribute condition, and the lack of any combo or starter evidence hold it to a mid-range score; the card has no material value at all.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Needs a monster in hand as the cost, with no searcher or starter evidence in combos; live only when a monster is in hand (inference from text, 3 decks observed). |
| Combo & Conversion | 25 | Makes no body and no board on its own; it only locks attacks, and no combo boards were supplied (text-only inference). |
| Resource Economy | 15 | Remove 1 monster from hand as cost with no recovery or draw in the text, so net -1 card (verified from text). |
| Effect & Interaction | 40 | Stops attacks by opponent monsters of one attribute, but does not stop effects or non-attack play (verified from text, the attribute condition is limited). |
| Material Utility | 0 | Trap card, so it cannot be used as material and provides no material value (verified from card type). |
| Resilience & Flexibility | 45 | Stays on the field as a Continuous Trap and works across the opponent's turns, but the text gives no protection against removal (inference from text). |
| Deck-Building Efficiency | 55 | Legal at 3 copies in TCG, OCG and MasterDuel with a generic cost, so it is cheap to run; the hand-monster cost is a mild restriction (observed from 3 decks, copies avg 2). |
Calculation
Weight profile: Single primary role: Floodgate/Control (no secondary blend). Intrinsic ≈ 44, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Attack lock on opponent monsters sharing the removed monster's attribute, verified from text
- Legal at 3 copies in TCG, OCG and MasterDuel
- Appears in three different archetype decks, so it is portable across homes (observed, 3 decks)
Weaknesses
- Costs one monster from hand with no recovery, net -1 card (verified from text)
- Attack-only lock limited to one attribute, does not stop effects (verified from text)
- No combo or starter evidence, so its board impact is text-only (data gap)
Counters / choke points
- Destruction or removal of a face-up Trap card (inferred, no card-specific evidence supplied)
Best use
Floodgate/Control. Decks: Elementsaber, Darklord.
Evidence & gaps
- Verified: Card text: remove 1 monster from hand as cost, opponent monsters of the same attribute cannot attack; Card type is Continuous Trap; formats TCG, OCG, MasterDuel; Copies per deck: avg 2, max 3 across 3 decks
- Observed: Appears in 3 of the sampled decks across 3 distinct archetypes, each with 1 deck; Partners are Elementsaber cards, which all co-occur in a single deck
- Inferred: Hand cost means it is live only when a monster is in hand; Attack lock is generic enough to matter across attribute-matched opponents
- Data gaps: no combos supplied, combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), archetype inclusion inferred from a 3-deck sample only activation timing and once-per-turn wording not in the card text supplied no banlist token, assumed 3 copies (unlimited)






