DARK
4Element Soldier
ATK:
1500
DEF:
1200
View:
2488
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ● WATER: Control of this card cannot switch. ● EARTH: Negate the effect of an Effect Monster that this card destroyed by battle.
Element Soldier — Power Evaluation
Final Score: 35 ± 8 · Confidence: Medium
- Intrinsic: 39.7 · Deck: 32.5 · Meta: provisional
- Primary role: Material body / Normal
Why it scores here
Element Soldier is a plain Level 4 DARK Fiend body. Its real value is as generic material, which the rubric weights most heavily for a Material body. Its two conditional effects (WATER control lock, EARTH negation on battle destruction) need specific attributes already on the field, and the evidence shows no searcher, no combo starts and no guide mentions, so they earn little. The 1500 ATK / 1200 DEF stats earn no points. The single observed deck is a mixed Elemental HERO / Neo-Spacian build, which confirms the card is playable but not that it is strong.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 30 | Only one observed deck and no searcher or starter evidence; it is reachable as a generic Level 4 body (inferred, observed). |
| Combo & Conversion | 10 | No recorded boards and no combo examples; text shows only conditional effects, so conversion is text-only inference (inferred). |
| Resource Economy | 5 | No draw, search, banish-refuel or advantage effect in the text (verified). |
| Effect & Interaction | 25 | Negation only triggers on battle destruction of an EARTH-attribute-gated Effect Monster, and the lock is attribute-gated; no hand trap or set-trap reach (verified, inferred). |
| Material Utility | 45 | DARK Level 4 Fiend is a clean generic material body, and its body still exists when the effects are negated (inferred from text). |
| Resilience & Flexibility | 25 | Effects depend on WATER or EARTH monsters being on the field, so they are often off; no redundancy evidence (verified, inferred). |
| Deck-Building Efficiency | 75 | Unlimited copies assumed, no garnet or self-lock in the text, one slot in the observed deck (verified, observed). |
Calculation
Weight profile: Material body / Normal profile; no secondary role blended. Intrinsic ≈ 39.7, Deck ≈ 32.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean generic Level 4 DARK body usable as Fusion/Link/Xyz material across many structures
- Effects still leave a body on the field when negated
- No garnet or self-lock restriction in the text
Weaknesses
- No search, draw or refuel; no card advantage
- Both effects depend on specific attributes already being on the field
- Single observed deck; no combo or guide evidence of a strong role
- Stats earn no points under this rubric
Best use
Level 4 DARK Fiend material body; conditional WATER/EARTH effects as support. Decks: Single observed deck (gameplay type 3, no named archetype) built around Elemental HERO and Neo-Spacian cards. Suggested copies: 1.
Evidence & gaps
- Verified: Level 4 DARK Fiend Effect Monster with ATK 1500 / DEF 1200 (card data); Effect text: WATER gives control lock; EARTH gives negation of a battle-destroyed Effect Monster (card text); No archetype and no combo or guide evidence (evidence pack)
- Observed: Appears in 1 of 1 observed deck, with 1 copy, gameplay type 3 (decks evidence); Partners include Elemental HERO and Neo-Spacian cards (decks evidence)
- Inferred: Reachable as a generic Level 4 body for Material summons (text plus rules); Conditional effects are often offline without WATER or EARTH monsters present (text plus rules)
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only only one observed deck — deck sample too thin to measure synergy or resilience






