Earthbound Linewalker
DARK 4

Earthbound Linewalker

  • Archetype:
  • Earthbound

  • ATK:
  • 1200

  • DEF:
  • 1900

  • View:
  • 3443




"Earthbound Immortal" monsters cannot be destroyed by their own effects.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
44± 6/ 100
Power Score
Intrinsic 41
Deck 46

Earthbound Linewalker — Power Evaluation

Final Score: 44 ± 6 · Confidence: Medium

  • Intrinsic: 41 · Deck: 46 · Meta: provisional
  • Primary role: Utility

Why it scores here

Earthbound Linewalker's only verified text is that Earthbound Immortal monsters cannot be destroyed by their own effects, so it is a protection support piece rather than a starter, searcher, or interaction card. It is played in 19 recent decks across 11 archetypes, mostly alongside the Earthbound Immortal shell (Earthbound Geoglyph in 89.5% of those decks), which confirms it is a live, practical support pick. It does not earn points for its 1200 ATK or 1900 DEF, and its Level 4 Fiend body only gives modest material value because no combo evidence shows it being used as material.

Axis scores

Axis Score Evidence
Accessibility 55 19 decks run it and it is a plain Level 4 body, but no combo starter or searched data exists to confirm how often it is drawn live (observed deck frequency, inferred access).
Combo & Conversion 25 The text only protects other Earthbound Immortals and does not build a board by itself; there are no combo boards to confirm otherwise (verified text, no combo data).
Resource Economy 20 No draw, search, refuel, or card advantage is written on the card (verified text).
Effect & Interaction 10 The card has no negation, removal, or hand-trap effect; it only shields its own support group (verified text).
Material Utility 40 A Level 4 Fiend body is a usable material in principle, but no combo or fusion evidence shows it converting as material (inferred).
Resilience & Flexibility 35 The protection effect helps its group survive self-destruction effects, but the card itself is a single body with no recursion or redundancy evidence (verified text, inferred resilience).
Deck-Building Efficiency 70 Runs 1 to 3 copies per deck (avg 1.89) with no garnet or lock restriction, though the protection is only useful in Earthbound Immortal shells (observed deck data).

Calculation

Weight profile: Utility / no clear role default; no secondary role blended. Intrinsic ≈ 41, Deck ≈ 46, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Consistently included in 19 recent decks across 11 archetypes, with the Earthbound Immortal shell as the main home (observed).
  • Clean, low-cost body: 1 to 3 copies per deck with no garnet or lock restriction (observed).
  • Protects its Earthbound Immortal group from self-destruction effects, a specific but real support role (verified text).

Weaknesses

  • No combo, searcher, or starter evidence, so the card's practical conversion value is unconfirmed (data gap).
  • Protection only matters for Earthbound Immortal monsters, which limits portability across decks (verified text).
  • No interaction, card advantage, or board-building effect of its own (verified text).

Counters / choke points

  • Effects that destroy the protected Immortals by means other than their own effects (inferred).
  • Opposing interaction that targets the Linewalker body directly (inferred).

Best use

Utility support: keeps Earthbound Immortal monsters from self-destructing and provides a Level 4 body. Decks: Earthbound Immortal shell (Earthbound Geoglyph, Earthbound Immortal Aslla piscu, Earthbound Immortal Uru). Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: Earthbound Immortal monsters cannot be destroyed by their own effects.; Stats: Level 4 Fiend DARK Effect Monster, 1200 ATK / 1900 DEF.; 19 decks, 11 archetypes, avg 1.89 copies per deck.
  • Observed: Earthbound Geoglyph appears alongside it in 17 of 19 decks (89.5%).; 63.2% of decks run it in gameplay type 4.
  • Inferred: Its practical value is confined to Earthbound Immortal shells.; Its material value is a plausible but unconfirmed use of the Level 4 body.
  • Data gaps: no combos supplied, so combo conversion and starter/material shares are text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion % is from the deck sample only no banlist token; assumed 3 copies (unlimited)











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