DARK
4Earthbound Linewalker
Archetype:
Earthbound
ATK:
1200
DEF:
1900
View:
3443
"Earthbound Immortal" monsters cannot be destroyed by their own effects.
Earthbound Linewalker — Power Evaluation
Final Score: 44 ± 6 · Confidence: Medium
- Intrinsic: 41 · Deck: 46 · Meta: provisional
- Primary role: Utility
Why it scores here
Earthbound Linewalker's only verified text is that Earthbound Immortal monsters cannot be destroyed by their own effects, so it is a protection support piece rather than a starter, searcher, or interaction card. It is played in 19 recent decks across 11 archetypes, mostly alongside the Earthbound Immortal shell (Earthbound Geoglyph in 89.5% of those decks), which confirms it is a live, practical support pick. It does not earn points for its 1200 ATK or 1900 DEF, and its Level 4 Fiend body only gives modest material value because no combo evidence shows it being used as material.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | 19 decks run it and it is a plain Level 4 body, but no combo starter or searched data exists to confirm how often it is drawn live (observed deck frequency, inferred access). |
| Combo & Conversion | 25 | The text only protects other Earthbound Immortals and does not build a board by itself; there are no combo boards to confirm otherwise (verified text, no combo data). |
| Resource Economy | 20 | No draw, search, refuel, or card advantage is written on the card (verified text). |
| Effect & Interaction | 10 | The card has no negation, removal, or hand-trap effect; it only shields its own support group (verified text). |
| Material Utility | 40 | A Level 4 Fiend body is a usable material in principle, but no combo or fusion evidence shows it converting as material (inferred). |
| Resilience & Flexibility | 35 | The protection effect helps its group survive self-destruction effects, but the card itself is a single body with no recursion or redundancy evidence (verified text, inferred resilience). |
| Deck-Building Efficiency | 70 | Runs 1 to 3 copies per deck (avg 1.89) with no garnet or lock restriction, though the protection is only useful in Earthbound Immortal shells (observed deck data). |
Calculation
Weight profile: Utility / no clear role default; no secondary role blended. Intrinsic ≈ 41, Deck ≈ 46, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Consistently included in 19 recent decks across 11 archetypes, with the Earthbound Immortal shell as the main home (observed).
- Clean, low-cost body: 1 to 3 copies per deck with no garnet or lock restriction (observed).
- Protects its Earthbound Immortal group from self-destruction effects, a specific but real support role (verified text).
Weaknesses
- No combo, searcher, or starter evidence, so the card's practical conversion value is unconfirmed (data gap).
- Protection only matters for Earthbound Immortal monsters, which limits portability across decks (verified text).
- No interaction, card advantage, or board-building effect of its own (verified text).
Counters / choke points
- Effects that destroy the protected Immortals by means other than their own effects (inferred).
- Opposing interaction that targets the Linewalker body directly (inferred).
Best use
Utility support: keeps Earthbound Immortal monsters from self-destructing and provides a Level 4 body. Decks: Earthbound Immortal shell (Earthbound Geoglyph, Earthbound Immortal Aslla piscu, Earthbound Immortal Uru). Suggested copies: 2.
Evidence & gaps
- Verified: Card text: Earthbound Immortal monsters cannot be destroyed by their own effects.; Stats: Level 4 Fiend DARK Effect Monster, 1200 ATK / 1900 DEF.; 19 decks, 11 archetypes, avg 1.89 copies per deck.
- Observed: Earthbound Geoglyph appears alongside it in 17 of 19 decks (89.5%).; 63.2% of decks run it in gameplay type 4.
- Inferred: Its practical value is confined to Earthbound Immortal shells.; Its material value is a plausible but unconfirmed use of the Level 4 body.
- Data gaps: no combos supplied, so combo conversion and starter/material shares are text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion % is from the deck sample only no banlist token; assumed 3 copies (unlimited)






