Spell
NormalDual Avatar Invitation
Archetype:
Dual Avatar
View:
3718
Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice. ● Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "Dual Avatar Invitation" per turn.
Dual Avatar Invitation — Power Evaluation
Final Score: 61 ± 6 · Confidence: Medium
- Intrinsic: 58 · Deck: 62.5 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Extender
Why it scores here
The card turns a one-card hand cost (discard 1) into multiple Dual Avatar Spirit Tokens, up to two activations, and also performs a Fusion Summon from the Extra Deck, so its score comes from board conversion and access to the Fusion line rather than from any stat. It has no opponent interaction and does not refuel, so resource_economy and effect_interaction stay near middle or low. Deck presence (78 decks, 94.9% overlap with the core Dual Avatar partners) confirms the role is practical, but combo evidence is absent, so the score is capped at Medium confidence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Spell with a single discard cost and 78 recorded decks running it at 2.74 copies on average, though no searcher route is shown in the evidence (verified for the text and deck counts, inferred for the access routes). |
| Combo & Conversion | 78 | Text shows tokens plus a Fusion Summon in one activation, repeatable up to twice, and the top partners all sit in Dual Avatar lines (verified from text and deck co-occurrence; combo examples absent). |
| Resource Economy | 55 | Costs one card from hand and produces several bodies but no recursion or draw, so net advantage is roughly even at best (inferred from text). |
| Effect & Interaction | 10 | No negation, removal or hand-trap reach; the card is purely a generator (verified from text). |
| Material Utility | 30 | The Level 2 LIGHT Warrior tokens are usable as Fusion material, but the card itself is a spell that cannot be a material (inferred from text; no material role evidence). |
| Resilience & Flexibility | 45 | Spell that can be answered by spell-negating hand traps; the partner list includes Ash Blossom & Joyous Spring at 48.7%, and multi-zone reach comes from tokens and Fusion (observed partner frequency; interaction inferred). |
| Deck-Building Efficiency | 65 | Three copies are run in most lists with no garnet, and the Extra Deck restriction applies only to the activating turn, a mild self-restriction (verified from text and copy distribution). |
Calculation
Weight profile: 0.7 Starter + 0.3 Extender. Intrinsic ≈ 58, Deck ≈ 62.5, Meta = provisional. Modifiers: Self-restriction on Extra Deck summons (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts one hand card into multiple bodies and a Fusion Summon in one activation.
- Repeatable up to twice, which lets the card extend a turn when it resolves.
- Appears in 78 recent decks with a dense Dual Avatar partner network (94.9% overlap with core cards).
- Three-copy, garnet-free profile makes it cheap to run in its home archetype.
Weaknesses
- No opponent interaction or negation of any kind.
- Discard cost and Extra Deck restriction limit flexibility on the activating turn.
- Tokens are destroyed in the End Phase and cannot be Tributed, so they only convert if used the same turn.
- Spell card, so spell-negating hand traps can end the line.
Counters / choke points
- Spell-negating hand traps such as Ash Blossom & Joyous Spring (listed as a frequent partner, so the deck already carries one; the negation effect is general knowledge, not in the evidence).
Best use
Starter / Combo enabler for the Dual Avatar Fusion line. Decks: Dual Avatar (archetype 891), Dual Avatar (archetype 1285), Dual Avatar (archetype 1405). Suggested copies: 3.
Evidence & gaps
- Verified: Discard 1 card as cost, then Special Summon as many Dual Avatar Spirit Tokens as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0).; Extra Deck Special Summon restricted to Fusion Monsters for the turn; tokens cannot be Tributed and are destroyed in the End Phase.; Can be activated up to twice after Summoning tokens; Fusion Summon of a Dual Avatar Fusion Monster using hand or field materials; once per turn name restriction.; 78 recent decks, 2.74 copies on average, 3 copies in 62 of them.; Top partner overlap of 94.9% with Dual Avatar Fists and Feet monsters.
- Observed: Dual Avatar archetype decks run the card at 37.2% plus 25.6% plus 10.3% of the sample.; usage statistics show 100% inclusion in archetype 891 at 3 typical copies (a consistency signal, not a power signal).
- Inferred: Tokens are usable as Fusion material and the Fusion line converts them into the end board.; Ash Blossom & Joyous Spring and other spell-negating hand traps can stop the activation.; The guide describes the deck as expensive and not yet meta, a human opinion that was not used to move the score.
- Data gaps: No combos supplied; combo conversion is text-only inference. No banlist token; copies assumed at 3 (unlimited). No combo evidence for the Dual Avatar Fusion monsters this card enables. Guide snippet is Vietnamese and truncated; only one guide mentions the card. No searcher or tutor evidence for the card's access routes.






