Drop Off
Trap Normal

Drop Off

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When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
54± 8/ 100
Power Score
Intrinsic 55
Deck 53

Drop Off — Power Evaluation

Final Score: 54 ± 8 · Confidence: Medium

  • Intrinsic: 55 · Deck: 53 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Hand trap, Utility

Why it scores here

Drop Off is a set Normal Trap that makes the opponent discard the one card they just drew on their normal Draw Phase draw. It converts into a 1-for-1 hand disruption with no board or material output, so its score comes from interaction and deck cost rather than combo power. Its 44-deck presence across 17 archetypes confirms it is a portable, practical staple, but that breadth is frequency, not evidence of strength, and the 1-for-1 trade keeps it from scoring higher.

Axis scores

Axis Score Evidence
Accessibility 45 A set backrow trap with no searcher or tutor route in the text, live only if already set and the opponent reaches a normal draw (inferred; 44 of the sampled decks run it, observed).
Combo & Conversion 15 No recorded combo boards, and the text builds no board or extra bodies by itself (verified text; 0 combos, observed).
Resource Economy 50 Spends one trap to force one discard, a roughly even 1-for-1 trade with no refuel or draw (inferred from text).
Effect & Interaction 55 Strikes the card just drawn on the opponent's normal draw, a single-card hit that is hard to avoid once set but only hits that one draw step (verified text).
Material Utility 5 A trap card cannot be used as material and has no level, attribute or name value (verified from card type).
Resilience & Flexibility 40 Can be negated or removed from the backrow (for example by Harpie's Feather Duster, a frequent partner) and only works on the opponent's normal draw timing (inferred; top_partners observed).
Deck-Building Efficiency 85 Single-copy staple with no garnet or lock; 39 of 44 decks run one copy and average copies is 1.18 (observed).

Calculation

Weight profile: Single role profile: Removal / Negation row (closest fit for on-draw hand disruption; not a true Hand trap because it is a set Normal Trap). No secondary blend applied.. Intrinsic ≈ 55, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Works on the opponent's normal Draw Phase draw, so it hits their newly drawn card before they can use it
  • Single-copy, no garnet or lock, cheap to run in 17 archetypes
  • Used in 44 decks across three gameplay types, confirming it is a real, practical staple

Weaknesses

  • Gives no board, material or combo value; it is a 1-for-1 disruption
  • Only triggers on the normal Draw Phase draw, so other draws are not covered
  • Must be set in advance, which exposes it to backrow removal and negation

Counters / choke points

  • Backrow removal such as Harpie's Feather Duster
  • Trap negation, since it is a trap card
  • Opponents that draw extra cards outside the normal Draw Phase draw

Best use

Single-slot Draw Phase hand disruption in control-leaning or going-second decks. Decks: D/D/D, Black Luster Soldier, Exodia, Greed, Jinzo, Labrynth, Mecha Phantom Beast. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: on the opponent's normal Draw Phase draw, the opponent discards the card they just drew; Card type is Trap Card with Normal frame; not a Hand trap per role_hint_tags; Legal in TCG, OCG and MasterDuel; no banlist token supplied (assumed 3 copies)
  • Observed: Present in 44 sampled decks, with 39 running one copy (average 1.18); Spread across 17 archetypes and 3 gameplay types; Frequent partners include Offerings to the Doomed, Nobleman of Crossout and Harpie's Feather Duster
  • Inferred: A 1-for-1 trade with no refuel, based on the text; Backrow removal and trap negation are the main ways to stop it; Its strength is limited by the one-draw-step timing window
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); inclusion data is from the deck sample only no banlist token; assumed 3 copies (unlimited) no average starter count, so DeckResilience is inferred from archetype spread











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