Trap
NormalDragunity Legion
Archetype:
Dragunity
View:
3700
You can activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn, except "Dragunity" monsters. ● Target 1 "Dragunity" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. ● Target 1 "Dragunity" monster you control; equip that target with 1 "Dragunity" monster from your GY. You can only use this effect of "Dragunity Legion" once per turn.
Dragunity Legion — Power Evaluation
Final Score: 48 ± 8 · Confidence: Medium
- Intrinsic: 48 · Deck: 49 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Extender
Why it scores here
Dragunity Legion is a Normal Trap whose two effects either Special Summon a Dragunity monster from the Spell and Trap Zone in Defense Position or equip a Dragunity from the GY to a Dragunity you control, once per turn. Its value is recursion and a modest extra body inside its archetype, not board-breaking power, so it lands in the middle of the scale. The 46 decks that run it at about 1.17 copies confirm it is a reliable staple for Dragunity, but that frequency is not used to inflate the score. High-impact features such as its archetype reach do not earn points, because the card has no interaction and no combo data supports a starter or payoff role.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Run in 46 of 46 sampled decks at an average of 1.17 copies, but it is a Trap that needs a set or a live Dragunity in the S/T zone or GY to do anything (observed for deck usage, inferred for the access route). |
| Combo & Conversion | 45 | The text converts one Dragunity into a Defense-position body or an equip, which is roughly a fair board with help, but no combo examples exist to confirm it (inferred). |
| Resource Economy | 55 | The GY-to-field equip recovers a Dragunity from the graveyard, giving real but single-use recursion (verified from text, inferred for value). |
| Effect & Interaction | 5 | The card has no negation, removal, or opponent-facing disruption; its only restriction is a self-applied Special Summon limit (verified). |
| Material Utility | 10 | The card is a Trap and not a monster, so it never becomes material itself; it only moves other Dragunity bodies (verified from frame type). |
| Resilience & Flexibility | 40 | Once-per-turn use and a Trap that can be stopped by common interaction give it limited redundancy, though it works in both the S/T zone and the GY (inferred). |
| Deck-Building Efficiency | 60 | One non-monster slot at about 1.17 copies with no garnet or lock beyond the self-applied Special Summon limit that Dragunity decks do not mind (observed deck copies, verified text). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 48, Deck ≈ 49, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recovers a Dragunity from the GY to the field as an equip, giving repeatable value inside its archetype
- Can Special Summon a Dragunity in Defense from the S/T zone, extending the board
- Present in nearly every sampled Dragunity deck at one copy, so it is a reliable part of the engine
Weaknesses
- Trap timing means it does nothing from hand without a set or a live target
- Once per turn and restricted to Dragunity targets, so it gives limited flexibility
- No interaction, negation, or removal, and no combo evidence showing it starts a line
Counters / choke points
- Common Trap negation or interaction stops the once-per-turn value before it resolves (inferred)
- Floodgates or lock cards that stop Special Summons also restrict its follow-up play (inferred)
Best use
Recursion and extender trap inside a Dragunity deck. Decks: Dragunity (archetype 731), Dragunity (archetype 244). Suggested copies: 1.
Evidence & gaps
- Verified: Trap card with two effects, one Special Summon from the S/T zone in Defense and one GY-to-field equip, both once per turn; Self-applied Special Summon restriction except for Dragunity monsters; Run in 46 of 46 sampled decks at 1.17 average copies
- Observed: 37 of 46 decks are in the main Dragunity archetype (731), with 4 more in archetype 244; Dragunity Couse appears alongside it in 100% of the sampled decks
- Inferred: Primary role is Recovery/Recursion, with Extender as a secondary role; The GY equip is recursion rather than a removal or negation effect; Value is limited to the Dragunity archetype and reads as a one-copy support piece
- Data gaps: No combos supplied, so combo conversion and starter/payoff roles are text-only inference No guides supplied No usage statistics (StatisticsCard) available, so archetype inclusion is inferred from the deck sample only No banlist token, so unlimited copies are assumed Card attribute field is empty in the evidence pack






