Dragunity Draft
Spell Continuous

Dragunity Draft

  • Archetype:
  • Dragunity

  • View:
  • 3269




When this card is activated: You can target 1 Level 4 or lower "Dragunity" monster in your GY; add it to your hand. If your "Dragunity" monster whose original Level is 5 or higher attacks, it is unaffected by your opponent's card effects until the end of the Damage Step. You can only activate 1 "Dragunity Draft" per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
51± 8/ 100
Power Score
Intrinsic 48
Deck 52

Dragunity Draft — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 48.5 · Deck: 52.1 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

Dragunity Draft is a one-card, one-for-one recovery spell: it is consumed to return a Level 4 or lower Dragunity from the Graveyard to hand, so resource economy is roughly even rather than card advantage. Its conversion is limited to that single returned body, and its second effect (protection from opponent card effects for an attacking Level 5+ Dragunity during the Damage Step) is a narrow, situational interaction rather than negation. Its strong score comes from deck-building cost and reliable Graveyard access inside its archetype, not from stats or popularity; the 51% archetype share and near-universal inclusion in the sample confirm it is a structural staple, but no combo data exists to show it converting into a board.

Axis scores

Axis Score Evidence
Accessibility 60 Spell in hand with a text-defined GY-to-hand route to Level 4 or lower Dragunity monsters; the 43-deck sample shows it in every list (verified text; observed in decks_evidence).
Combo & Conversion 40 Text returns one body to hand with no combo evidence, so conversion beyond the recovered monster is unproven (inferred; combos_evidence has 0 appearances).
Resource Economy 55 Spell is spent to recover a monster, a 1-for-1 that is roughly even rather than advantageous (inferred from text).
Effect & Interaction 35 Second effect shields an attacking Level 5+ Dragunity from opponent card effects during the Damage Step only, a soft and situational interaction (verified text).
Material Utility 10 A Spell is not a material body; it contributes nothing as material and only recovers a monster that may be used as one (verified text).
Resilience & Flexibility 40 Spell can be answered by opponent effects before resolving and needs a valid Graveyard target; the once-per-turn name restriction limits redundancy (inferred from text).
Deck-Building Efficiency 75 Single cheap Spell with no garnet or lock; average 1.12 copies per deck in the sample, with 2-copy lists rare (observed in decks_evidence).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Utility (blend). Intrinsic ≈ 48.5, Deck ≈ 52.1, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable Graveyard recovery of Level 4 or lower Dragunity monsters
  • Cheap, single-copy-friendly Spell that fits nearly every sampled Dragunity list
  • Strong structural partner density with the archetype (Dragunity Phalanx 90.7%, Dragunity Glow 86%)

Weaknesses

  • Only one body recovered per use, with no combo or board-conversion evidence
  • Once-per-turn name restriction limits repeat use
  • Second effect is narrow (Damage Step, Level 5+ attacker only)

Counters / choke points

  • Spell-negation or interruption before resolution
  • Opponent effects that remove or prevent Graveyard targets

Best use

Graveyard recovery of a Level 4 or lower Dragunity monster; Damage Step protection for a Level 5+ attacker. Decks: Dragunity. Suggested copies: 1.

Evidence & gaps

  • Verified: Spell text: adds 1 Level 4 or lower Dragunity from GY to hand when activated; Damage Step protection for an attacking Level 5+ Dragunity from opponent card effects; Once per turn by name
  • Observed: Present in all 43 sampled decks (decks_running_main 43), avg 1.12 copies; Top partners Dragunity Phalanx 90.7%, Dragunity Glow 86%
  • Inferred: Roughly even resource economy as a 1-for-1 recovery; Graveyard access depends on monsters being sent to GY
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from deck sample only











https://metaduelist.com/
Top