Dragoncarnation
Trap Normal

Dragoncarnation

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Target 1 of your banished Dragon-Type monsters; add that target to your hand.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
46± 8/ 100
Power Score
Intrinsic 44
Deck 47

Dragoncarnation — Power Evaluation

Final Score: 46 ± 8 · Confidence: Medium

  • Intrinsic: 44.2 · Deck: 47 · Meta: provisional
  • Primary role: Recovery/Recursion

Why it scores here

Dragoncarnation is a Normal Trap that returns one banished Dragon-Type monster to hand, so it converts a banished Dragon into one card in hand. It is card-neutral: it spends itself and gains one card, so it adds no real advantage and no board. It earns points for a live, multi-home role in 13 sampled decks (mostly Dragonmaid and Guardragon-adjacent builds with strong partners) and for a cheap single-copy slot. High ATK, rarity, or view count earned nothing.

Axis scores

Axis Score Evidence
Accessibility 45 Set-trap access that needs a banished Dragon-Type target and setup time; live in 13 of 13 sampled decks at 1.15 average copies, with 5 archetypes (observed; the setup condition is inferred from text).
Combo & Conversion 35 Converts a single banished Dragon into one hand card with no board or extension; no recorded combo boards exist to confirm more (inferred from text).
Resource Economy 50 One trap spent for one card returned is card-neutral, a net zero rather than a gain (inferred from text).
Effect & Interaction 5 No opponent interaction, negation, or removal in the description (verified from text).
Material Utility 0 Not a monster, so it cannot be Material (verified from card type).
Resilience & Flexibility 40 A face-down Trap is exposed to backrow removal and needs banished Dragons to be useful, though the recovery works across several Dragon homes (inferred).
Deck-Building Efficiency 55 A single-copy slot with an average of 1.15 copies per deck and mild restriction to Dragon-Type banish lines; top partners co-occur in 53 to 85 percent of decks (observed).

Calculation

Weight profile: Primary role Recovery/Recursion only (no secondary role blend). Intrinsic ≈ 44.2, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap single-copy recovery that fits several Dragon-based homes
  • Consistent partner co-occurrence with Guardragon and Dragluon lines (observed in deck sample)

Weaknesses

  • Card-neutral: spends a trap to gain one card, with no net advantage
  • No interaction or board presence
  • Requires banished Dragon-Type targets and a set trap

Counters / choke points

  • Backrow removal on a set trap
  • Opponent's trap-blocking or negation when the recovery matters

Best use

Single-copy recovery of a banished Dragon-Type monster. Decks: Dragonmaid, Guardragon, Dragon Ruler. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: target 1 banished Dragon-Type monster and add it to hand (card text); Trap card type with no monster body (card type)
  • Observed: Present in 13 sampled decks, 1.15 average copies, 5 archetypes (deck sample); Top partners co-occur in 53.8 to 84.6 percent of decks (deck sample)
  • Inferred: Needs banished Dragon-Type targets and a set-trap setup (from text); Card-neutral resource economy (from text)
  • Data gaps: No combos supplied, so combo conversion and starter/payoff roles are text-only inference No guides supplied No usage statistics (StatisticsCard), so archetype inclusion is from the deck sample only No banlist token; assumed 3 copies (unlimited) Sample is 13 decks, a thin deck base











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