Double Spell
Spell Normal

Double Spell

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Discard 1 Spell Card, then target 1 Spell Card in your opponent's Graveyard; place that target in the appropriate Zone on your side of the field, and as this card's effect resolution, follow its card text as if you had used it yourself.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
48± 8/ 100
Power Score
Intrinsic 45
Deck 48

Double Spell — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 45.1 · Deck: 47.8 · Meta: provisional
  • Primary role: Utility · Secondary: Recovery/Recursion

Why it scores here

Double Spell is a Spell that needs a second Spell to discard and an opposing Spell in the opponent's Graveyard before it does anything, so its value depends on board state rather than on a reliable starter. It converts a 1-for-1 discard into a copy of the best available opposing Spell, which is a flexible but conditional return. The card is run in 38 sampled decks across 19 archetypes at about one copy each, which confirms it is practical and portable, but that frequency does not raise the score. The high-profile partners in the sample (Dark Magician Girl, Dark Magician) are the deck's own staples, not evidence that Double Spell is intrinsically strong.

Axis scores

Axis Score Evidence
Accessibility 45 Played in 38 of 38 sampled decks at 1.05 copies on average, but it is live only when a Spell is in hand and a target Spell sits in the opponent's Graveyard (verified text; deck count observed; inferred conditionality).
Combo & Conversion 50 No combo boards were supplied, so conversion is text-only: it can reproduce an opposing Spell's effect, but no measured board outcome exists (inferred).
Resource Economy 40 Costs one Spell from hand and yields one copied effect, so card advantage is roughly even at best and negative when the copied Spell is weak (verified text; inferred).
Effect & Interaction 20 It does not negate or remove anything itself; any disruption comes only from reusing an opposing Spell's effect (verified text; inferred).
Material Utility 0 A non-monster Spell with no material, level or attribute value (verified card type).
Resilience & Flexibility 40 A single Spell with conditional targeting, so one opposing Spell-negation or a missing target ends it; no redundancy evidence (inferred).
Deck-Building Efficiency 65 One copy per deck on average with no garnet, lock or self-restriction, and it is easy to splash (observed deck stats; inferred from text).

Calculation

Weight profile: Primary role Utility / no clear role (default) weights; no secondary blend applied. Intrinsic ≈ 45.1, Deck ≈ 47.8, Meta = provisional. Modifiers: Splashable single-copy spell (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Copies the best opposing Spell in the opponent's Graveyard, so it can reach strong effects such as Brain Control or Card Destruction (verified text; partner stats observed).
  • Portable across 19 sampled archetypes at one copy each (observed).
  • Clean, low-cost slot with no restriction (observed deck stats; inferred).

Weaknesses

  • Needs a Spell to discard and a relevant opposing Spell in the opponent's Graveyard, so it is dead early and in many hands (verified text; inferred).
  • Costs a card for a copied effect, so it does not generate advantage on its own (verified text; inferred).
  • Does not interact directly with the opponent's board (verified text).

Counters / choke points

  • Negating or removing the Double Spell in hand, which has no card-advantage return (inferred).
  • Opponents that keep few Spells in their Graveyard, which leaves no target (inferred).

Best use

Utility Spell that copies an opposing Spell from the Graveyard when a Spell is available to discard. Decks: Dark Magician, Magician Girls, Egyptian God, Gaia, Igknight, Tenpai Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: discard 1 Spell Card, target 1 Spell Card in the opponent's Graveyard, and use its effect as if the card owner had used it.; Card type is Spell Card with no monster attributes.
  • Observed: Appears in 38 sampled decks (all main deck) at 1.05 copies on average across 19 archetypes.; Top partners are the deck's own staples (Dark Magician Girl 68.4%, Dark Magician 65.8%).; Zero combo appearances in the supplied evidence.
  • Inferred: Conditional live-ness depends on a Spell in hand and a target in the opponent's Graveyard.; Real value depends on which opposing Spell is available to copy, so conversion is conditional.; Modest resource economy and interaction because it is a 1-for-1 copy with no direct disruption.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only No measured opponent-Graveyard target availability, so the copy value is unquantified











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