Double Defender
Spell Continuous

Double Defender

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Once per turn, when an opponent's monster declares an attack while you control 2 or more face-up Defense Position monsters: You can target the attacking monster; negate that attack.




 
 
AI Power Analysis
Removal / NegationConfidence: LowEvaluated Oct 8, 2026
37± 10/ 100
Power Score
Intrinsic 37

Double Defender — Power Evaluation

Final Score: 37 ± 10 · Confidence: Low

  • Intrinsic: 37 · Deck: — · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Double Defender is a Continuous Spell that, once per turn, negates one opponent's attack, but only while you control 2 or more face-up Defense Position monsters. Its value is a conditional, repeatable attack negation with no body, no card advantage and no combo output, so it converts little beyond a single blocked attack per turn. The card is generic and cheap to run, but the Defense Position requirement limits when it works, and high ATK or view count earned no points here.

Axis scores

Axis Score Evidence
Accessibility 30 The card is a hand-playable Spell, but its effect is live only with 2 or more face-up Defense Position monsters on your side, a specific board requirement with no searcher evidence (verified text; no decks or combos to confirm routes).
Combo & Conversion 15 The card creates no body and no board, and its only output is negating one attack, so it does nothing on its own (verified text; no combo evidence).
Resource Economy 40 One attack negated per turn while the Continuous Spell stays on the field gives repeated use but no card advantage, refuel or recursion (verified text, inferred as repeated use).
Effect & Interaction 40 It negates an attacking monster once per turn, a soft and conditional form of interaction that does not touch monster effects or the board (verified text).
Material Utility 0 A Spell Card cannot be used as Xyz, Synchro, Link or Fusion material, so it gives no material value (verified frame type).
Resilience & Flexibility 30 As a Continuous Spell on the field it can be removed by backrow removal, and losing its Defense Position condition shuts it off (inferred from text and card type; no interaction data).
Deck-Building Efficiency 60 It is a single generic non-garnet slot that needs no specific archetype, though the Defense Position requirement restricts which decks can use it (verified text; no deck evidence).

Calculation

Weight profile: Removal / Negation primary; no secondary role, so no blend. Intrinsic ≈ 37, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos supplied; Deck = null)

Strengths

  • Negates an attacking monster once per turn, repeatable while the Continuous Spell stays on the field
  • Generic, single-slot card with no garnet or archetype lock
  • Cheap to run in decks that already control Defense Position monsters

Weaknesses

  • Requires 2 or more face-up Defense Position monsters before it does anything
  • Negates only one attack per turn and does nothing against effects or direct damage
  • Gives no card advantage, body or combo output

Counters / choke points

  • Backrow removal or destruction of the Continuous Spell (inferred from card type; no interaction data supplied)
  • Decks that avoid Defense Position monsters or attack through without relying on battle (inferred from text)

Best use

Attack negation on boards that already control 2 or more Defense Position monsters. Suggested copies: 1.

Evidence & gaps

  • Verified: Once per turn, negates one attacking monster while you control 2 or more face-up Defense Position monsters (card text); Card type is Spell Card with Continuous race (evidence card block); Formats: TCG, OCG, MasterDuel, DuelLinks (evidence card block)
  • Inferred: Continuous Spell can be removed by backrow removal (card type); Repeated once-per-turn negation across opponent turns while it stays on field (text and card type); Suggested copies of 1 is a provisional default with no deck evidence
  • Data gaps: no decks supplied, so deck synergy and archetype homes are unavailable no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard) available no rulings supplied for Defense Position or once-per-turn edge cases no search or recovery routes evidenced











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