Dotedotengu
WIND 3

Dotedotengu

  • ATK:
  • 0

  • DEF:
  • 800

  • View:
  • 2140




If this card in your possession is sent to your Graveyard by an opponent's card effect: You can target 1 card your opponent controls; return it to the hand.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
42± 8/ 100
Power Score
Intrinsic 45
Deck 40

Dotedotengu — Power Evaluation

Final Score: 42 ± 8 · Confidence: Medium

  • Intrinsic: 45 · Deck: 40 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Utility

Why it scores here

Dotedotengu's only verified power is a conditional bounce: after it is sent to your Graveyard by an opponent's card effect, you can return one opponent-controlled card to hand. That is reactive tempo, not reliable interaction, so the Removal/Negation profile earns a middling effect_interaction score. The 0 ATK and 800 DEF earn nothing; the body's value rests on its Level 3 Fiend material fit, which the evidence does not show. The single attached deck and the absence of combo or guide evidence keep accessibility, combo conversion and deck synergy low, and the score is held at a Medium-confidence band.

Axis scores

Axis Score Evidence
Accessibility 40 Appears in one attached Goblin deck with no starter or searcher evidence in the combos (no combo sample), so live-ness is unconfirmed (observed, thin).
Combo & Conversion 25 Its only effect is a conditional bounce that needs an opponent effect to send it to the Graveyard; no combo boards show it converting into a larger board (verified text, no combo sample).
Resource Economy 35 Bounces one opponent card but loses itself to the Graveyard, so the net card flow is roughly even at best (verified text, inferred).
Effect & Interaction 45 The bounce targets one opponent card and is conditional on an opponent effect sending this card away, giving soft, situational interaction (verified text, inferred).
Material Utility 40 A Level 3 Fiend with 800 DEF; the material and Fiend-fit value is not evidenced beyond its level and race (verified stats, inferred use).
Resilience & Flexibility 30 The effect only works after an opponent's card effect has already sent it to the Graveyard, so it is not a dependable response in most spots (verified text, inferred).
Deck-Building Efficiency 70 A single-copy slot with no garnet or lock restriction in the evidence, and the one attached deck runs it only once (observed, deck data).

Calculation

Weight profile: Primary Removal / Negation profile; secondary Utility not blended because the single-deck, no-combo evidence cannot support a second role. Weights from the Removal / Negation row.. Intrinsic ≈ 45, Deck ≈ 40, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Conditional bounce that can return one opponent-controlled card to hand after the card is sent to the Graveyard by an opponent's effect (verified text)
  • Single-copy slot with no restriction in the evidence, so it is cheap to run (observed)
  • Appears in one attached Goblin deck, so it is at least played in one live home (observed)

Weaknesses

  • The effect only works after an opponent's card effect has already sent it to the Graveyard, so it cannot be relied on as proactive interaction (verified text)
  • 0 ATK and 800 DEF give no body value on their own (verified stats)
  • No combo, guide or usage-statistics evidence confirms a practical role beyond one deck (data gap)

Counters / choke points

  • Opponent effects that do not send the card to the Graveyard leave the effect unused (inferred from text)

Best use

Situational bounce response after an opponent effect sends it to the Graveyard. Decks: Goblin. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: if sent to the Graveyard by an opponent's card effect while in possession, may return one opponent-controlled card to hand; Stats: Level 3, WIND Fiend, 0 ATK, 800 DEF, Effect Monster
  • Observed: Appears in 1 of 1 attached decks (Goblin, copies 1); Zero combo appearances in the evidence
  • Inferred: Reactive bounce gives soft, situational interaction rather than reliable removal; Net card advantage is roughly even because the card itself is lost to the Graveyard
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only single attached deck — deck-level synergy and resilience are thin











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