Spell
NormalDodododraw
Archetype:
Dododo
View:
3392
Send 1 "Dododo" monster from your hand or face-up from your side of the field to the Graveyard; draw 2 cards. You can only activate 1 "Dodododraw" per turn.
Dodododraw — Power Evaluation
Final Score: 43 ± 8 · Confidence: Medium
- Intrinsic: 39 · Deck: 45 · Meta: provisional
- Primary role: Utility
Why it scores here
Dodododraw converts one Dododo monster from hand or the field into two drawn cards, which is a net +1 card when the cost is paid. Its power is card advantage gated by having a Dododo body available, and that gate is what limits accessibility. The card has no opponent interaction and no recorded combo participation, so the score does not rise on the strength of its 50-deck presence, its popularity, or its archetype label.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Needs a Dododo monster in hand or face-up on the field (verified from text); the 50-deck sample is mostly Onomat decks with 1.86 average copies, but no searcher or combo-start evidence exists (observed/inferred). |
| Combo & Conversion | 25 | No recorded combos (total combos 0), so conversion rests on text only: a draw-2 for a body with no board output (inferred). |
| Resource Economy | 70 | Sends one monster to draw two, a net +1 card per activation, once per turn (verified from text); the sent body may also feed GY-based effects, but those are not in the evidence (inferred). |
| Effect & Interaction | 5 | No negation, removal, or hand-trap effect (verified from text). |
| Material Utility | 5 | A Spell Card, so it cannot be Xyz or Link material; the only material value is the Dododo monster it sends, which is outside this card's body (verified from text). |
| Resilience & Flexibility | 25 | A spell with a once-per-turn limit that one negate ends; no multi-zone or multi-turn redundancy (verified from text and frame). |
| Deck-Building Efficiency | 65 | A 1-3 copy spell with no garnet or lock, but it needs Dododo bodies in the deck, a mild restriction (observed from copies distribution and inferred from text). |
Calculation
Weight profile: Utility default (no clear role); no secondary role blend. Intrinsic ≈ 39, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, meta unknown)
Strengths
- Net +1 card per activation for a single body
- Live in 50 sampled decks at a 1.86 average copy count
- Cheap to run with no garnet or lock
Weaknesses
- Dead without a Dododo monster in hand or on the field
- No interaction and no recorded combo role
- Once per turn, so a single activation per turn
Counters / choke points
- Negation, which is the standard answer to a one-card draw spell
- Hand disruption before the body is used
Best use
Card-draw engine that converts a Dododo body into two cards. Decks: Onomat, Utopia SW, Dododo. Suggested copies: 2.
Evidence & gaps
- Verified: Text: send a Dododo monster from hand or face-up field to the GY to draw 2, once per turn; Archetype field is Dododo; 50 decks, 1.86 average copies, distribution 22/13/15 for 1/2/3 copies
- Observed: Onomat decks are 54% of the sample; 10 distinct archetypes across decks; Top partner Dodododwarf Gogogoglove appears in 76% of decks
- Inferred: Dodododwarf Gogogoglove is likely a Dododo monster, given its name and the partner stats; its archetype is not in the evidence; Draw-2 for one body is a net +1 card on the cost-paid turn; Role is Utility because no searcher, combo, or interaction evidence exists
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only Dododo monster archetype membership of Dodododwarf Gogogoglove not in evidence Guide evidence is a single Onomat guide mention, not a card-specific role






