Trap
NormalDisappear
View:
2659
Remove from play 1 card from your opponent's Graveyard.
Disappear — Power Evaluation
Final Score: 37 ± 10 · Confidence: Low
- Intrinsic: 37 · Deck: — · Meta: provisional
- Primary role: Removal / Negation
Why it scores here
Disappear is a Normal Trap whose only printed effect is to remove 1 card from the opponent's Graveyard, so it converts into a single graveyard-hate interaction and nothing else. It gives no board presence, no card advantage, and no material value, and the 2619 view count did not move the score. With no deck, combo, or guide evidence the score is an intrinsic, text-only estimate with a wide band.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | A set trap with no searcher or deck evidence, so it is reachable only by drawing it into a set (inferred). |
| Combo & Conversion | 10 | The text does nothing to build a board or extend a line on its own (verified). |
| Resource Economy | 15 | One card spent to remove one opponent Graveyard card is a 1-for-0 trade with no refuel or advantage (inferred from text). |
| Effect & Interaction | 40 | Single-target graveyard removal is situational and only matters against Graveyard-dependent plays (inferred from text). |
| Material Utility | 0 | A Trap Card cannot be used as material, so this axis is zero (verified from frame). |
| Resilience & Flexibility | 25 | A set trap is exposed to negation and has one narrow target, leaving little redundancy (inferred). |
| Deck-Building Efficiency | 70 | One trap slot with no garnet, lock, or restriction, so it is cheap to run (inferred from text and frame). |
Calculation
Weight profile: Removal / Negation primary, no secondary role blended. Intrinsic ≈ 37, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic (provisional; no decks or combos supplied, Deck = null)
Strengths
- Cheap, flexible single-target Graveyard removal from a trap slot (verified from text)
- No garnet or self-lock restriction, so it is easy to splash (inferred)
Weaknesses
- Affects only the opponent's Graveyard, with no effect on board or hand (verified from text)
- Gives no card advantage and trades one card for no return (inferred from text)
- Must be set and can be negated before it resolves (inferred from Trap frame)
Counters / choke points
- Decks that do not rely on the Graveyard (inferred)
- Opponent negating the set trap before activation (inferred)
Best use
Graveyard hate, one card removed from the opponent's Graveyard. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: remove from play 1 card from the opponent's Graveyard; Frame is Trap Card with race Normal; Legal in TCG, OCG, MasterDuel and DuelLinks
- Observed: No deck, combo, or guide evidence supplied, so no observed frequency or role exists
- Inferred: Activation requires being set in the Spell/Trap zone, from the Trap frame; Single-target graveyard hate has situational value that depends on opponent Graveyard use; Splashable and cheap to run, from the absence of garnet or restriction text
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied for the Trap's activation timing






