Dimensionhole
Spell Normal

Dimensionhole

  • Archetype:
  • Hole

  • View:
  • 2345




Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
34± 8/ 100
Power Score
Intrinsic 35
Deck 33

Dimensionhole — Power Evaluation

Final Score: 34 ± 8 · Confidence: Medium

  • Intrinsic: 35 · Deck: 33 · Meta: provisional
  • Primary role: Utility · Secondary: Removal

Why it scores here

Dimensionhole is a non-archetype Spell whose text only removes one of your own monsters from play until your next Standby Phase and blocks that monster's zone. It does not build a board, draw, search, or interact with the opponent, and the removed monster cannot be used as material while it is away. The score is low because the card has no observed combo role (0 boards in the evidence) and its only benefit is situational self-protection or tech, not conversion. The Hole archetype label does not carry the score, since both sample decks list no archetype.

Axis scores

Axis Score Evidence
Accessibility 35 A Spell with two sample decks and one copy each, but no searcher, starter, or combo route is recorded, so it is only conditionally live (observed: deck data; inferred: no route).
Combo & Conversion 15 Text says it only removes your own monster and blocks its zone, with no board-building or payoff, and zero combo appearances (verified: card text; observed: 0 combos).
Resource Economy 30 It is a -1 on your own field with no draw or search, and the monster only returns at the next Standby Phase, so there is no net advantage (verified: card text; inferred: return timing).
Effect & Interaction 20 It gives no negation, removal, or disruption to the opponent; its value is only in dodging interaction on your own monster (verified: card text).
Material Utility 10 The removed monster is unusable as material while away, and the Spell itself is not a material body (verified: card text; inferred: material use).
Resilience & Flexibility 30 As a Spell it is exposed to common spell negation and only protects one monster in one zone for one turn cycle (inferred: general game rules; verified: card text).
Deck-Building Efficiency 60 One copy, no garnet or lock restriction, and no archetype requirement, so it is cheap to run in a utility slot (observed: 1 copy in each sample deck; verified: no lock text).

Calculation

Weight profile: Utility / no clear role (default), single role, no blend. Intrinsic ≈ 35, Deck ≈ 33, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic, non-archetype Spell that can sit in any deck slot
  • Cheap to run: single copy, no garnet or lock restriction
  • Protects one of your own monsters for a turn cycle by removing it from play

Weaknesses

  • Removes your own monster, a real board cost with no card advantage
  • No combo role in recorded boards (0 appearances)
  • No opponent interaction; value is situational self-protection or tech only
  • Spell card exposed to common spell negation (inferred)

Counters / choke points

  • Spell negation on the activation (inferred: general rules)
  • Opponent that does not depend on the monster being protected

Best use

Situational tech or self-protection for one monster in a non-archetype deck (inferred). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: removes one own monster until next Standby Phase and blocks its zone; Format list: TCG, OCG, MasterDuel; 0 combo boards recorded
  • Observed: 2 sample decks, 1 copy each, 2 gameplay types, no archetype link; Partners include Phantom Hand and Melffy monsters (co-occurrence only)
  • Inferred: Standby return timing re-adds the monster to the field; Spell negation exposure; Situational self-protection or tech role
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard): inclusion % unavailable no banlist token: assumed 3 copies (unlimited) in all formats only 2 sample decks: deck synergy and resilience are thin











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