Trap
NormalDimensional Inversion
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2310
Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters.
Dimensional Inversion — Power Evaluation
Final Score: 38 ± 8 · Confidence: Medium
- Intrinsic: 40 · Deck: 37 · Meta: provisional
- Primary role: Recovery/Recursion
Why it scores here
Dimensional Inversion is a set Normal Trap whose only function is to Special Summon back a monster you own that the opponent's effect removed from play. It converts an opponent's banish into a free revive, but only when the opponent banishes one of your monsters, so its value depends on the opponent's choices. The evidence shows it in 2 Blue-Eyes decks with no recorded combo boards, so no high-stat or popularity signal earned points here.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Set trap that needs an opponent's banish effect to activate, with no searcher or setup route in the evidence and only 2 decks running it (verified text, observed decks). |
| Combo & Conversion | 30 | No recorded combo boards (appearances 0) and the card's only output is one Special Summon, so conversion is text-only inference (inferred). |
| Resource Economy | 45 | Revives one monster for no cost and gives no card draw or refuel, so the gain is a single free body (verified text). |
| Effect & Interaction | 15 | No negation, removal or hand-trap reach; it only punishes the opponent's banish, which is a weak form of interaction (verified text). |
| Material Utility | 10 | It is a Trap and never becomes a material body, so this axis scores only the revived monster's material value, which the card does not provide (verified text). |
| Resilience & Flexibility | 35 | Trap activation can be negated and it depends on an opponent action to become live, so it is fragile across turns (inferred from text). |
| Deck-Building Efficiency | 70 | One copy, generic trap, no garnet or lock cost, and it fits any deck that plays the revived monsters (observed decks, inferred). |
Calculation
Weight profile: Primary role Recovery/Recursion, no secondary role. Intrinsic ≈ 40, Deck ≈ 37, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Turns an opponent's banish effect into a free Special Summon of the banished monster
- Low deckbuilding cost: one copy in a generic trap slot
Weaknesses
- Needs the opponent to banish one of your monsters before it does anything
- Only one revive per activation and no card advantage
- Minimal interaction: it does not stop the opponent's effects
Counters / choke points
- Opponent not using banish-based effects, which leaves the trap dead
- Negation of the trap while it is set
Best use
Recovery/Recursion trap for banish-heavy opponents. Decks: Blue-Eyes. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: activates only when an owned monster is removed from play by an opponent's effect, then Special Summons one of those monsters; Legal in TCG, OCG, MasterDuel and DuelLinks
- Observed: Appears in 2 decks, both Blue-Eyes, 1 copy each, 100% main deck; Appears in 0 recorded combo boards
- Inferred: Trap is fragile because it depends on an opponent's banish effect to activate; Revive value depends on the Blue-Eyes monsters being banished
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from deck sample only only 2 decks in the sample, both from one archetype and one gameplay type






