Dimensional Inversion
Trap Normal

Dimensional Inversion

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Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
38± 8/ 100
Power Score
Intrinsic 40
Deck 37

Dimensional Inversion — Power Evaluation

Final Score: 38 ± 8 · Confidence: Medium

  • Intrinsic: 40 · Deck: 37 · Meta: provisional
  • Primary role: Recovery/Recursion

Why it scores here

Dimensional Inversion is a set Normal Trap whose only function is to Special Summon back a monster you own that the opponent's effect removed from play. It converts an opponent's banish into a free revive, but only when the opponent banishes one of your monsters, so its value depends on the opponent's choices. The evidence shows it in 2 Blue-Eyes decks with no recorded combo boards, so no high-stat or popularity signal earned points here.

Axis scores

Axis Score Evidence
Accessibility 35 Set trap that needs an opponent's banish effect to activate, with no searcher or setup route in the evidence and only 2 decks running it (verified text, observed decks).
Combo & Conversion 30 No recorded combo boards (appearances 0) and the card's only output is one Special Summon, so conversion is text-only inference (inferred).
Resource Economy 45 Revives one monster for no cost and gives no card draw or refuel, so the gain is a single free body (verified text).
Effect & Interaction 15 No negation, removal or hand-trap reach; it only punishes the opponent's banish, which is a weak form of interaction (verified text).
Material Utility 10 It is a Trap and never becomes a material body, so this axis scores only the revived monster's material value, which the card does not provide (verified text).
Resilience & Flexibility 35 Trap activation can be negated and it depends on an opponent action to become live, so it is fragile across turns (inferred from text).
Deck-Building Efficiency 70 One copy, generic trap, no garnet or lock cost, and it fits any deck that plays the revived monsters (observed decks, inferred).

Calculation

Weight profile: Primary role Recovery/Recursion, no secondary role. Intrinsic ≈ 40, Deck ≈ 37, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns an opponent's banish effect into a free Special Summon of the banished monster
  • Low deckbuilding cost: one copy in a generic trap slot

Weaknesses

  • Needs the opponent to banish one of your monsters before it does anything
  • Only one revive per activation and no card advantage
  • Minimal interaction: it does not stop the opponent's effects

Counters / choke points

  • Opponent not using banish-based effects, which leaves the trap dead
  • Negation of the trap while it is set

Best use

Recovery/Recursion trap for banish-heavy opponents. Decks: Blue-Eyes. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: activates only when an owned monster is removed from play by an opponent's effect, then Special Summons one of those monsters; Legal in TCG, OCG, MasterDuel and DuelLinks
  • Observed: Appears in 2 decks, both Blue-Eyes, 1 copy each, 100% main deck; Appears in 0 recorded combo boards
  • Inferred: Trap is fragile because it depends on an opponent's banish effect to activate; Revive value depends on the Blue-Eyes monsters being banished
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from deck sample only only 2 decks in the sample, both from one archetype and one gameplay type











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