LIGHT
4Dimensional Alchemist
ATK:
1300
DEF:
200
View:
2790
Once per turn, you can activate this effect to remove from play the top card of your Deck and give this card 500 ATK until the End Phase. When this card is destroyed and sent from your side of the field to your Graveyard, you can select 1 of your removed from play monsters and return it to your hand.
Dimensional Alchemist — Power Evaluation
Final Score: 49 ± 6 · Confidence: Medium
- Intrinsic: 51 · Deck: 47 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Material body
Why it scores here
Dimensional Alchemist is a Level 4 LIGHT Fairy whose value comes from its graveyard trigger: when destroyed and sent from the field to the Graveyard, it returns one of your banished monsters to hand, which converts a trade into a small card advantage. Its once-per-turn self-mill plus 500 ATK is a minor pump that does not interact with the opponent. The 1300 ATK earns nothing on its own; the score rests on recursion, a clean generic material body, and very low deck cost. The combo evidence is empty, so combo conversion is text-only inference and is scored low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Generic Level 4 body with no searcher; it is reached through deck-level partners such as Foolish Burial in 7 of 12 decks, so access is moderate (observed deck stats, inferred route). |
| Combo & Conversion | 25 | No recorded boards and no combo examples; the text only mills one card and pumps itself, so conversion is weak (inferred from text, no combo evidence). |
| Resource Economy | 55 | The destroy-to-Graveyard trigger returns a banished monster to hand for a net +1 when a banished monster exists; the self-mill costs no card advantage (verified text, inferred value). |
| Effect & Interaction | 10 | No negation, removal, or hand-trap effect, so it gives the opponent nothing to respect (verified from text). |
| Material Utility | 50 | A generic Level 4 Light Fairy is a usable material body and remains one when its effects are negated (verified attributes, inferred usefulness). |
| Resilience & Flexibility | 50 | The recursion trigger works from the Graveyard, so it is not lost on the field, but a negate on the trigger removes its value (verified text, inferred). |
| Deck-Building Efficiency | 80 | Single-copy use in most decks (avg 1.17 copies), no garnet or lock, and a common level and attribute make it easy to run (observed deck stats). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 51, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Graveyard trigger returns a banished monster to hand, giving recursion after it is destroyed
- Generic Level 4 LIGHT Fairy body that fits many material requirements
- Clean deckbuilding: single copy, no garnet, no self-lock
- Spread across 8 distinct archetypes in the 12-deck sample
Weaknesses
- No interaction with the opponent
- Once-per-turn ATK pump does not change board outcomes
- The recursion needs a banished monster to exist and needs the card to be destroyed
- Negating the card removes both the pump and the recursion
Counters / choke points
- Negate effects on the destroyed trigger (general negation, Ash Blossom-type responses)
- Opponent removal that banishes or destroys without triggering the GY effect
Best use
Recursion body and Level 4 material. Decks: Decks observed with Gravekeeper's and Foolish Burial partners (5 of 12 sample decks, no archetype label), Lightsworn, Heroic, Jinzo and D/D/D shells in the sample (1 deck each). Suggested copies: 1.
Evidence & gaps
- Verified: Level 4 LIGHT Fairy Effect Monster, 1300 ATK / 200 DEF, no archetype (card text); Once per turn: mill the top card of your Deck to give itself 500 ATK until End Phase (card text); When destroyed from the field to the Graveyard: return 1 banished monster to hand (card text); Appears in 12 sample decks, avg 1.17 copies, max 2 (deck data)
- Observed: Partners: Foolish Burial 58.3%, Valhalla 58.3%, Mystical Space Typhoon 50%, Gravekeeper's cards about 41.7% (deck data); Spread across 8 distinct archetypes and 3 gameplay types (deck data)
- Inferred: Recursion value depends on a banished monster existing at the time of the trigger; Material usefulness is generic and still applies when its effects are negated
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion is inferred from the 12-deck sample only no banlist token, so 3 copies (unlimited) is assumed no rulings supplied for the destroyed-trigger and banished-monster interaction no top-card ranking data (rankings empty)






