WIND
7Destruction Cyclone
ATK:
2000
DEF:
1500
View:
3175
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters.
Destruction Cyclone — Power Evaluation
Final Score: 42 ± 12 · Confidence: Low
- Intrinsic: 42 · Deck: — · Meta: provisional
- Primary role: Board breaker · Secondary: Removal
Why it scores here
Destruction Cyclone is a Level 7 WIND Reptile whose only effect is a reactive trigger: after it is destroyed by battle and goes to the Graveyard, it destroys all face-down and non-WIND monsters. That can be a one-for-many board break, but it needs a battle loss first, it also hits the controller's own non-WIND monsters, and the evidence contains no decks, combos, or guides showing it in practice. The 2000 ATK and Level 7 body earn only modest material and deckbuilding credit, and nothing in the evidence supports a higher score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | No searcher, deck, or combo evidence shows how it is reached; it is a plain Level 7 body in hand (inferred). |
| Combo & Conversion | 30 | The effect fires only after a battle destruction, and no combo boards in the evidence show it (inferred from text). |
| Resource Economy | 30 | The trigger can be a one-for-many, but it has no refuel or draw and also destroys the controller's own non-WIND monsters (inferred from text). |
| Effect & Interaction | 50 | A conditional, non-targeting board wipe on trigger: strong when it fires, but dependent on a battle loss (verified text, inferred strength). |
| Material Utility | 45 | Level 7 WIND Reptile is a generic material body, though no material usage appears in the evidence (inferred). |
| Resilience & Flexibility | 30 | The effect needs a battle destruction and is lost to any non-battle removal or to being left on the field, so it is fragile (inferred from text). |
| Deck-Building Efficiency | 60 | Single-copy effect with no garnet, lock, or restriction in the evidence; no deck data to confirm slot cost (verified text, inferred cost). |
Calculation
Weight profile: Primary role Board breaker / Going-second; no secondary blend applied (secondary role Removal recorded but not weighted in the evidence). Intrinsic ≈ 42, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic (no decks and no combos; provisional, Deck = null)
Strengths
- Effect is a one-for-many board break when it triggers (verified from text)
- Non-targeting, so it is not stopped by targeted-effect negation (inferred from text)
- Level 7 WIND Reptile body gives generic material options (verified from stats)
Weaknesses
- Trigger requires being destroyed by battle, so it is reactive and conditional (verified from text)
- Also destroys the controller's own non-WIND monsters (verified from text)
- No deck, combo, or guide evidence of real use (verified from empty evidence)
Counters / choke points
- Keeping it off the field or in hand, so it is never destroyed by battle (inferred)
- Negating the trigger effect (inferred)
Best use
Reactive board breaker after a battle loss. Suggested copies: 1.
Evidence & gaps
- Verified: Effect text: when destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters; Level 7, WIND, Reptile, ATK 2000, DEF 1500; Legal in TCG, OCG, MasterDuel and DuelLinks formats
- Inferred: Reactive role: effect needs a battle loss, so it depends on the board state at that moment; Material and deckbuilding credit are generic because no usage evidence exists
- Data gaps: no decks supplied, so deck and synergy signals are unavailable no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies are assumed no usage statistics (StatisticsCard), so archetype inclusion is unknown top-card data has no rankings no rulings for battle-destruction timing or the trigger's interaction with its own controller's monsters






