Destruction Cyclone
WIND 7

Destruction Cyclone

  • ATK:
  • 2000

  • DEF:
  • 1500

  • View:
  • 3175




When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters.




 
 
AI Power Analysis
Board breakerConfidence: LowEvaluated Oct 8, 2026
42± 12/ 100
Power Score
Intrinsic 42

Destruction Cyclone — Power Evaluation

Final Score: 42 ± 12 · Confidence: Low

  • Intrinsic: 42 · Deck: — · Meta: provisional
  • Primary role: Board breaker · Secondary: Removal

Why it scores here

Destruction Cyclone is a Level 7 WIND Reptile whose only effect is a reactive trigger: after it is destroyed by battle and goes to the Graveyard, it destroys all face-down and non-WIND monsters. That can be a one-for-many board break, but it needs a battle loss first, it also hits the controller's own non-WIND monsters, and the evidence contains no decks, combos, or guides showing it in practice. The 2000 ATK and Level 7 body earn only modest material and deckbuilding credit, and nothing in the evidence supports a higher score.

Axis scores

Axis Score Evidence
Accessibility 35 No searcher, deck, or combo evidence shows how it is reached; it is a plain Level 7 body in hand (inferred).
Combo & Conversion 30 The effect fires only after a battle destruction, and no combo boards in the evidence show it (inferred from text).
Resource Economy 30 The trigger can be a one-for-many, but it has no refuel or draw and also destroys the controller's own non-WIND monsters (inferred from text).
Effect & Interaction 50 A conditional, non-targeting board wipe on trigger: strong when it fires, but dependent on a battle loss (verified text, inferred strength).
Material Utility 45 Level 7 WIND Reptile is a generic material body, though no material usage appears in the evidence (inferred).
Resilience & Flexibility 30 The effect needs a battle destruction and is lost to any non-battle removal or to being left on the field, so it is fragile (inferred from text).
Deck-Building Efficiency 60 Single-copy effect with no garnet, lock, or restriction in the evidence; no deck data to confirm slot cost (verified text, inferred cost).

Calculation

Weight profile: Primary role Board breaker / Going-second; no secondary blend applied (secondary role Removal recorded but not weighted in the evidence). Intrinsic ≈ 42, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic (no decks and no combos; provisional, Deck = null)

Strengths

  • Effect is a one-for-many board break when it triggers (verified from text)
  • Non-targeting, so it is not stopped by targeted-effect negation (inferred from text)
  • Level 7 WIND Reptile body gives generic material options (verified from stats)

Weaknesses

  • Trigger requires being destroyed by battle, so it is reactive and conditional (verified from text)
  • Also destroys the controller's own non-WIND monsters (verified from text)
  • No deck, combo, or guide evidence of real use (verified from empty evidence)

Counters / choke points

  • Keeping it off the field or in hand, so it is never destroyed by battle (inferred)
  • Negating the trigger effect (inferred)

Best use

Reactive board breaker after a battle loss. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: when destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters; Level 7, WIND, Reptile, ATK 2000, DEF 1500; Legal in TCG, OCG, MasterDuel and DuelLinks formats
  • Inferred: Reactive role: effect needs a battle loss, so it depends on the board state at that moment; Material and deckbuilding credit are generic because no usage evidence exists
  • Data gaps: no decks supplied, so deck and synergy signals are unavailable no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies are assumed no usage statistics (StatisticsCard), so archetype inclusion is unknown top-card data has no rankings no rulings for battle-destruction timing or the trigger's interaction with its own controller's monsters











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