Destiny Signal
Trap Normal

Destiny Signal

  • Archetype:
  • Destiny HERO

  • View:
  • 3625




When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
45± 6/ 100
Power Score
Intrinsic 45
Deck 45

Destiny Signal — Power Evaluation

Final Score: 45 ± 6 · Confidence: Medium

  • Intrinsic: 44.8 · Deck: 45.1 · Meta: provisional
  • Primary role: Extender · Secondary: Starter / Combo enabler

Why it scores here

Destiny Signal converts one of your own monsters being destroyed in battle into a Special Summon of a Level 4 or lower Destiny HERO from hand or Deck, so it is a body-for-body extender with no card cost. It needs a battle destruction, a set Trap, and a Destiny HERO monster in hand or Deck, which caps accessibility and resilience. It has no negation, so effect interaction is low. The 44-deck sample and high partner rates confirm a real role in Destiny HERO and Heroic shells, but that frequency does not raise the score. No combo evidence was supplied, so the conversion score rests on text.

Axis scores

Axis Score Evidence
Accessibility 45 Needs a set Trap plus a battle destruction and a Level 4 or lower Destiny HERO in hand or Deck; it is live in 44 of the sample decks, but not from opening hand (inferred from text and deck stats).
Combo & Conversion 45 From one battle destruction it reaches one extra Destiny HERO body, which is a fair board with help rather than a full combo (inferred from text; no combo examples supplied).
Resource Economy 60 No cost and it adds a body from Deck or hand, so it is card-positive, with no recursion beyond that (verified from text).
Effect & Interaction 10 No negation, removal, or disruption; it is purely a summon effect (verified from text).
Material Utility 10 It is a Trap and provides no material body itself (verified from text, card type Trap Card).
Resilience & Flexibility 35 Sits face-down in the backrow and depends on a battle destruction, so it is exposed to backrow removal and to lack of the trigger (inferred from text).
Deck-Building Efficiency 55 Average 1.55 copies across 44 decks with no garnet or lock text, but it is tied to the Destiny HERO archetype (observed from deck stats and text).

Calculation

Weight profile: 0.7 Extender + 0.3 Starter / Combo enabler. Intrinsic ≈ 44.8, Deck ≈ 45.1, Meta = provisional. Modifiers: Archetype-locked restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a battle destruction into a free Special Summon of a Destiny HERO body
  • No card cost, so it is card-positive when it resolves
  • Runs at 1 to 3 copies across 8 archetypes in the sample, with strong partner rates (Polymerization 86.4%)

Weaknesses

  • Requires a battle destruction, so it cannot be used proactively
  • Requires a Destiny HERO monster in hand or Deck
  • No negation, disruption, or board impact beyond the single summoned body
  • No combo evidence supplied, so conversion is text-only

Counters / choke points

  • Opponent backrow removal or Trap destruction before the battle trigger (inferred, generic)
  • Opponent avoiding battle destruction of the monster (inferred from the trigger condition)

Best use

Extender off battle destruction in Destiny HERO shells. Decks: Heroic, Destiny HERO, Elemental HERO. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: battle-destruction trigger, Special Summon of a Level 4 or lower Destiny HERO from hand or Deck, no cost; Archetype Destiny HERO, 44 decks, 1.55 average copies; Top partner Polymerization at 86.4% of decks
  • Observed: Heroic is the largest home at 38.6% of decks; Eight distinct archetype labels across the sample decks
  • Inferred: Needs a set Trap, a battle destruction, and a Destiny HERO monster to be live; Backrow removal is the main interaction risk; Not live from opening hand
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no average starter count — deck resilience inferred from archetype spread











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