Trap
ContinuousDepth Amulet
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851
When your opponent's monster declares an attack, you can discard 1 card to negate the attack. Destroy this card during your opponent's 3rd End Phase after activation.
Depth Amulet — Power Evaluation
Final Score: 41 ± 8 · Confidence: Medium
- Intrinsic: 43.8 · Deck: 38.4 · Meta: provisional
- Primary role: Removal/Negation
Why it scores here
Depth Amulet's score comes from one job: it negates an opponent's attack for the cost of discarding 1 card, and it stays on the field until the opponent's 3rd End Phase after activation. Its ATK and DEF are 0 and it has no body, so it earns nothing on material or board presence. It appears in 2 Dark World decks with 2 copies each, which confirms it is run and accessible but says nothing about strength. No combo, guide, or usage-statistics evidence exists, so the score rests on text and the deck sample alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Present in both sampled Dark World decks at 2 copies each, but no searcher or starter data is supplied to show how often it is drawn or live (observed deck count, no combo tier data). |
| Combo & Conversion | 20 | No combo boards are recorded and the text does no more than negate one attack, so conversion beyond the negation is nil (inferred from text). |
| Resource Economy | 10 | Costs 1 card (discard) to negate an attack and returns nothing, so it is a net -1 card trade with no refuel (verified from text). |
| Effect & Interaction | 55 | Negates attacks on a repeatable basis for up to 3 opponent turns, but only attacks are negated and each use costs a card (verified from text). |
| Material Utility | 0 | A Continuous Trap with no monster body, so it cannot be used as material even when the effect is considered (verified from text). |
| Resilience & Flexibility | 35 | Sits face-up on the field across several turns, so it can be hit by backrow removal and is not a multi-zone card (inferred from text). |
| Deck-Building Efficiency | 60 | One slot that is used at 2 copies in both sampled decks, with no garnet or self-lock recorded (observed from deck evidence). |
Calculation
Weight profile: Removal/Negation primary role, no secondary role blended. Intrinsic ≈ 43.8, Deck ≈ 38.4, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Repeatable attack negation for up to 3 opponent turns from one card
- Cheap to run: 2 copies per deck in the sample with no garnet or lock cost
- Accessible in a sampled Dark World shell
Weaknesses
- Negates attacks only, not effects or summons
- Costs 1 card per negation with no card return
- Zero material value and no board presence of its own
- Expires in 3 turns and can be removed while it sits face-up
Counters / choke points
- Backrow destruction, since it is a face-up Continuous Trap (inferred from card type; no counter evidence supplied)
- Attacks that the opponent can make without triggering the negation, such as effect-based damage (inferred from text)
Best use
Attack negation that buys time for a Dark World board, paid for with one discarded card. Decks: Dark World. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: negates an attack by discarding 1 card when an opponent's monster declares an attack; Card text: destroyed during the opponent's 3rd End Phase after activation; Card type is Trap Card, Continuous, with no ATK, DEF or link rating
- Observed: Appears in 2 of the sampled decks, both Dark World, each running 2 copies; Zero recorded combo appearances
- Inferred: Repeatable attack negation is possible for up to 3 opponent turns, since the text gives no once-per-turn limit; Vulnerable to backrow removal while face-up
- Data gaps: no combos supplied, so combo conversion and starter/searched shares are text-only inference no guides supplied no banlist token, so 3 copies assumed no usage statistics (StatisticsCard) for archetype inclusion no rulings supplied for repeated activation within the 3-turn window legal copies is empty for all formats






