Spell
EquipDemotion
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2667
Downgrade the monster equipped with this card by 2 Levels.
Demotion — Power Evaluation
Final Score: 39 ± 8 · Confidence: Medium
- Intrinsic: 40 · Deck: 39 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Demotion is a Spell Card Equip that lowers the equipped monster's Level by 2, so its only real output is a Level change that lets that body fit a Level-dependent summon or a different material requirement. The three sampled decks all run it as a single copy inside Super Quant, which confirms a live home but says nothing about raw power. No combo boards or guides exist in the evidence, so the combo and resource scores stay low and the card is not credited for conversion it has not shown. The high-Level-free, low-stat profile here earns no points for itself; the score comes from accessibility in one archetype and a clean, cheap slot.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Single copy in 3 of 3 Super Quant decks, but no searcher or starter route is recorded in the evidence, so the card is only conditionally reachable (observed; inferred). |
| Combo & Conversion | 35 | The text only downgrades a Level and adds no board, so conversion depends on a partner the evidence does not model; combos_evidence is empty (inferred). |
| Resource Economy | 25 | Costs a card with no draw, search, or GY refuel in its text, so card advantage is neutral to negative (verified from text). |
| Effect & Interaction | 10 | No negation, removal, or hand-trap reach in the text (verified from text). |
| Material Utility | 40 | Level-2 downgrade on the equipped body can make it a legal material for a Level-dependent summon; the body survives blanking because the effect is a continuous Level change (inferred). |
| Resilience & Flexibility | 30 | Equip spell is lost to monster destruction or banishment of the host, with no recovery in the text and only one archetype seen (inferred). |
| Deck-Building Efficiency | 55 | One copy per deck, no garnet or lock, but the card is only useful in one engine, which limits its slot value (observed; inferred). |
Calculation
Weight profile: Utility / no clear role (default) profile; no role blend applied. Intrinsic ≈ 40, Deck ≈ 39, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in 3 of 3 sampled Super Quant decks (observed)
- Cheap, single-copy slot with no garnet or lock (verified from deck stats and text)
Weaknesses
- Effect is a single Level change with no card advantage, negation, or removal (verified from text)
- Only one archetype home in the sample, so portability is low (observed)
- No combo, guide, or usage statistics to confirm conversion (data gap)
Counters / choke points
- Destroying or banishing the equipped monster removes the card's value (inferred from equip text)
Best use
Utility: Level-2 downgrade on an equipped monster to fit a Level-dependent summon. Decks: Super Quant. Suggested copies: 1.
Evidence & gaps
- Verified: Equip Spell: downgrade the equipped monster by 2 Levels (card text); Formats: TCG, OCG, MasterDuel, DuelLinks (card evidence)
- Observed: Appears in 3 of 3 sampled decks, always 1 copy, all Super Quant, main deck (decks_evidence); Partners are Super Quant cards at 100% co-occurrence in a 3-deck sample (decks_evidence)
- Inferred: Level change can make the equipped body a material for a Level-dependent summon (text plus rules); Card is lost when the equipped monster leaves the field (equip rules)
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); inclusion rate is inferred from a 3-deck sample no banlist token; assumed 3 copies (unlimited) 3-deck sample is a single archetype from one 2025-02-24 window






