Spell
FieldDelta of Invitation
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1598
When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.
Delta of Invitation — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 50 · Deck: 55 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Recovery/Recursion
Why it scores here
Delta of Invitation converts a Level 5+ Zombie from the Deck into the GY and can summon a 0/0 Level 5 Zombie token, so its value is as a Zombie-engine enabler and a small body generator, not as a finisher. Its GY effect recurs it once per turn when a monster is added from the GY to hand, which gives it some refuel value. It has no interaction, and its high deck count (400 of 400 sampled decks, 82% in one gameplay) and high ATK-free profile do not earn points: the score reflects what it converts, not how often it is played. Combo evidence is absent, so combo conversion rests on text alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Runs in 400 of 400 sampled decks with 2.47 average copies, but it is not searchable and its GY recovery depends on a GY-to-hand monster addition (inference; observed deck frequency, tier observed). |
| Combo & Conversion | 45 | Text gives a mill plus a token summon, which is a modest conversion; no combo boards were supplied to confirm starter or payoff roles (inference from text). |
| Resource Economy | 55 | Sends one deck monster to the GY as a cost-like effect and can return from the GY to hand, a partial refuel with no net draw (verified from text). |
| Effect & Interaction | 5 | No negation, removal, or hand-trap effect in the text (verified from text). |
| Material Utility | 35 | The token is a Level 5 DARK Zombie that can serve as material, but the card itself is not material and the token is a 0/0 body (verified from text, inference on use). |
| Resilience & Flexibility | 45 | The GY effect gives recovery, but both effects are limited to once per turn and the GY trigger has timing restrictions (verified from text). |
| Deck-Building Efficiency | 70 | Single-copy-friendly with no garnet or self-lock, and it is run at 2–3 copies in most decks (observed, tier observed). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 50, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recurs itself from the GY once per turn when a monster is added from the GY to hand
- Sends a Level 5+ Zombie from Deck to GY, which supports Zombie-based lines
- Summons a Level 5 Zombie token when a Zombie is on the field
Weaknesses
- No negation, removal, or hand-trap effect
- Its value depends on Zombie monsters and GY-to-hand additions being present
- Its effects are limited to once per turn each and the GY trigger has timing restrictions
Counters / choke points
- Generic negation or GY-effect negation stops the GY recursion
- Opponent GY-hate or Zombie-hate removes the deck-to-GY and token enablers
Best use
Zombie-engine enabler and GY recursion piece. Decks: Eldlich, Eldlich (Golden Land), Vampires, Zombies. Suggested copies: 2.
Evidence & gaps
- Verified: Mills one Level 5+ Zombie from Deck to GY on activation (card text); Special Summons a Delta Token (Zombie/DARK/Level 5/ATK 0/DEF 0) if a Zombie is on the field (card text); Recurs from the GY to hand when a monster is added from the GY to hand, once per turn (card text); Appears in 400 of 400 sampled decks with an average of 2.47 copies (deck stat)
- Observed: Dominant partner is Eldlich the Golden Lord at 94% of decks (deck stat); Used across 64 distinct archetypes, mostly Eldlich (deck stat)
- Inferred: Its primary value is as a Zombie-engine enabler and recursion piece, not as a finisher (inference from text); The token is a generic Level 5 material body (inference from text)
- Data gaps: no combos supplied; combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no average starter count available, so deck resilience is estimated






