Delta Flyer
WIND 3

Delta Flyer

  • ATK:
  • 1500

  • DEF:
  • 900

  • View:
  • 2853




Once per turn, you can select 1 other face-up monster you control and increase its Level by 1.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
51± 8/ 100
Power Score
Intrinsic 50
Deck 53

Delta Flyer — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 53 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Delta Flyer is a Level 3 WIND Tuner whose only text is an once-per-turn, on-field effect that raises another face-up monster's Level by 1. Its main value is as a clean Tuner body that still works as material when its effect is negated, and as a Level adjuster for Synchro-style level matching. The 1500 ATK and 900 DEF earn no points, and the card's 19-deck inclusion across 8 archetypes supports accessibility and deck fit only, not raw strength. Without combo or guide evidence, the card's conversion into a winning board stays unproven and is scored conservatively.

Axis scores

Axis Score Evidence
Accessibility 40 Not searchable and not a hand trap, so it is only live once already on the field; it appears in 19 of the sampled decks at about 1.9 copies per deck, which confirms it is reliably reachable in practice (observed).
Combo & Conversion 30 The effect only adds one Level to another monster, with no card advantage or board creation of its own; there are no recorded combo boards to confirm a conversion line (inferred from text, combos absent).
Resource Economy 15 The effect is a free, once-per-turn Level change with no draw, search, or recovery, so it produces no card advantage (verified from card text).
Effect & Interaction 5 It has no negation, removal, or disruption on the opponent's turn (verified from card text).
Material Utility 70 As a Level 3 Tuner it is a standard Synchro material and a Level-matching enabler, and its Tuner status and Level remain usable even when its effect is negated (inferred from text and rules).
Resilience & Flexibility 40 Its effect works only while it is face-up on the field, once per turn, and has no redundancy; it is a fragile on-field effect, though the body still converts as a Tuner (inferred from text).
Deck-Building Efficiency 80 No garnet or lock cost, it is a single-copy-friendly body that runs 2 copies in 17 of 19 decks, and it is splashable into most Dragon builds at low slot cost (observed from deck copies and text).

Calculation

Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 50, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 3 Tuner body with no garnet cost
  • Effect is free and once per turn, so it is easy to use
  • Runs in 19 sampled decks across 8 archetypes, so it has real deck homes
  • Keeps its Tuner body as material even when the effect is negated

Weaknesses

  • Effect only changes a Level by 1, with no card advantage, board presence, or interaction
  • Effect works only while face-up on the field, so it cannot be used from hand or GY
  • No recorded combo boards, so its conversion into a winning line is not demonstrated
  • No searcher, so it depends on other cards to reach the field

Counters / choke points

  • Monsters that negate or send face-up monsters, which stop the Level effect
  • Level-changing or Tuner-hate effects that disrupt the level-matching it enables

Best use

Level-matching Tuner body that supports Synchro summons from Dragon-type boards. Decks: Red-Eyes, Blue-Eyes, Dragonmaid, Guardragon, Solemn, Hole. Suggested copies: 2.

Evidence & gaps

  • Verified: Once per turn, select 1 other face-up monster you control and increase its Level by 1 (card text); Level 3 WIND Dragon Tuner with 1500 ATK and 900 DEF; Runs 2 copies in 17 of 19 sampled decks
  • Observed: 19 sampled decks across 8 distinct archetypes, with Red-Eyes at 6 decks; Frequent co-occurrence with Masked Dragon and Trishula in 18 of 19 decks
  • Inferred: Level-matching use for Synchro summons, since the card is a Tuner and the effect raises Level; Body still works as material when the effect is negated; Searcher-free access means it must already be on the field
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) available, so archetype inclusion is inferred from the 19-deck sample only no banlist token, so 3 copies is assumed no rulings supplied for Level-change timing with Synchro summons











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