Delta Attacker
Spell Normal

Delta Attacker

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You can only activate this card while there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.




 
 
AI Power Analysis
UtilityConfidence: LowEvaluated Oct 8, 2026
24± 10/ 100
Power Score
Intrinsic 24

Delta Attacker — Power Evaluation

Final Score: 24 ± 10 · Confidence: Low

  • Intrinsic: 24 · Deck: — · Meta: provisional
  • Primary role: Utility · Secondary: Boss/End-board

Why it scores here

Delta Attacker's only effect turns a board of three same-named Normal monsters into direct attack damage for one turn, a narrow finisher with no opponent interaction, no card advantage and no material value. The score is low because that activation condition is hard to meet and there is no deck, combo or guide evidence showing the card being run. Its high view count and the absence of ATK or DEF earned no points, and nothing in the text suggests it is strong beyond the finishing turn.

Axis scores

Axis Score Evidence
Accessibility 15 The card needs three same-named Normal monsters on the field at once, and no searcher or deck evidence shows a reliable route to that board (verified text, no deck or combo sample).
Combo & Conversion 25 It converts an existing three-monster board into direct damage rather than building a board or a chain of its own (verified text; no combo examples supplied).
Resource Economy 30 It is a one-shot spell with no recursion or draw, but the three monsters are not consumed by the effect, so the cost is only the card itself (verified text, inference).
Effect & Interaction 10 It has no negation, removal or hand-trap reach; the direct-attack clause only lets the three monsters bypass blockers on the turn it is used (verified text, inference).
Material Utility 0 A Spell Card has no material value and nothing in the text makes it usable as material (verified text).
Resilience & Flexibility 20 A single conditional activation with no redundancy: an opponent who removes one of the three monsters or negates the activation ends the line (inference from text).
Deck-Building Efficiency 25 Running it means building around three same-named Normal monsters, which makes it a dead slot in most lists; no garnet or lock data was supplied (inference, no deck sample).

Calculation

Weight profile: 0.7 Utility + 0.3 Boss/End-board. Intrinsic ≈ 24, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no deck or combo context; Deck = null)

Strengths

  • Converts an existing three-monster board into direct damage on the turn it is activated
  • Direct-attack clause lets those monsters bypass blockers for that turn
  • Clear, short timing with no once-per-turn clause to track

Weaknesses

  • Requires three same-named Normal monsters on the field at once, a narrow board state
  • No opponent interaction, no card advantage and no material value
  • No deck, combo or guide evidence shows it being run, so its role is unconfirmed

Counters / choke points

  • Negating the activation or removing one of the three Normal monsters before the attack (inference from text)
  • Blocking or removing the monsters on the turn they would attack (inference from text)

Best use

Finisher for builds that already run three copies of the same Normal monster. Suggested copies: 1.

Evidence & gaps

  • Verified: Activation requires three Normal monsters of the same name (except Tokens) on your side of the field; The three monsters can attack the opponent's Life Points directly during the turn the card is activated; Card is a Spell Card with no ATK, DEF or link rating
  • Inferred: Finisher role: direct damage with no board or interaction; Low resilience: a single removal or negation of one monster ends the line; Deckbuilding cost: a dead slot in most decks unless the build is Normal-monster based
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no legal copies data supplied for any format score rests on card text alone; no observed frequency or role evidence











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