Defrag Dragon
DARK 3

Defrag Dragon

  • ATK:
  • 1000

  • DEF:
  • 600

  • View:
  • 3998




You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY. You can only Special Summon "Defrag Dragon" once per turn this way. If this card is in the GY: You can banish 3 monsters from your GY with the same name, except "Defrag Dragon"; Special Summon this card. You can only use this effect of "Defrag Dragon" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 8, 2026
52± 6/ 100
Power Score
Intrinsic 51
Deck 53

Defrag Dragon — Power Evaluation

Final Score: 52 ± 6 · Confidence: Medium

  • Intrinsic: 51 · Deck: 53 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Recovery/Recursion, Material body

Why it scores here

Defrag Dragon converts one other monster from hand into a 1000-ATK Level 3 DARK Dragon body, and its GY effect can revive itself by banishing three same-name monsters, so it earns points for a cheap, repeatable body and a conditional recursion line. Its ATK and DEF earn nothing, and it has no opponent interaction at all. Its deck count (50 decks across 21 archetypes) confirms it is practically playable, but without combo data that breadth is not evidence of strength, so the score stays in the low-middle range.

Axis scores

Axis Score Evidence
Accessibility 60 Hand summon needs one other monster in hand as a cost, so it is live whenever a second hand monster exists, with no specific searcher required (verified text; 36% of sampled decks are Orcust) (verified).
Combo & Conversion 40 The summon alone yields one body from one hand card; no combo boards were supplied, so the wider conversion is text-only inference (inferred).
Resource Economy 45 Trades one hand card for one body, roughly card-neutral, and the GY revival banishes three same-name monsters for one body, which is a costly refuel (verified text; inferred magnitude).
Effect & Interaction 5 The card has no negation, removal, or disruption effect of its own (verified text).
Material Utility 55 A clean Level 3 DARK Dragon body fits generic Level 3 material needs, and the body remains material after its effects are negated (inferred from stats and text).
Resilience & Flexibility 40 Both effects are once-per-turn and the GY revival depends on three same-name GY monsters, so one negation ends the line in most spots (inferred from text).
Deck-Building Efficiency 70 Typical copies are 1 (average 1.36, max 3) with no garnet or lock restriction, so it is cheap to run (observed from decks; verified text).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 51, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap hand-summon body that costs only one other hand monster
  • Level 3 DARK Dragon fits generic Level 3 material needs
  • Conditional GY self-revival gives a recursion line
  • Spread across 21 archetypes, so it is portable between homes
  • Low slot cost, no garnet or lock restriction

Weaknesses

  • No opponent interaction
  • 1000 ATK body with no board impact of its own
  • Both effects are once-per-turn
  • GY revival needs three same-name monsters in the GY
  • Needs a second monster in hand to use its summon

Counters / choke points

  • Generic effect negation of the hand Special Summon or the GY revival (inferred, no named counters in evidence)

Best use

Hand-summon starter body and Level 3 material in Orcust Level 3 lines. Decks: Orcust. Suggested copies: 1.

Evidence & gaps

  • Verified: Hand summon by sending one other hand monster to the GY, once per turn (card text); GY effect banishes three same-name monsters to Special Summon, once per turn (card text); Level 3 DARK Dragon, 1000 ATK / 600 DEF (card stats); Present in 50 sampled decks across 21 archetypes; Orcust 36% (deck data); Average 1.36 copies per deck (deck data)
  • Observed: Appears in Orcust-heavy lists with Knightmare Unicorn at 54% co-occurrence (deck data)
  • Inferred: Hand-summon line converts one hand card into one body with roughly even card economy; Deck breadth confirms practical accessibility but not intrinsic strength; Single negation of the summon or revival ends the line in most spots
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only average starter count when present unavailable — deck resilience inferred from archetype spread only











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