Deep Diver
WATER 3

Deep Diver

  • ATK:
  • 1000

  • DEF:
  • 1100

  • View:
  • 2019




At the end of the Battle Phase, if this card was destroyed by battle and sent to the Graveyard: Choose 1 monster from your Deck and place it on top of your Deck.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
42± 8/ 100
Power Score
Intrinsic 43
Deck 41

Deep Diver — Power Evaluation

Final Score: 42 ± 8 · Confidence: Medium

  • Intrinsic: 43 · Deck: 41 · Meta: provisional
  • Primary role: Utility · Secondary: Searcher/Tutor

Why it scores here

Deep Diver only does its job after it is destroyed by battle at the end of the Battle Phase, and then it places one monster from the Deck on top of the Deck, so it converts itself into a chosen draw for the next turn. That is a delayed one-for-one with a fiddly battle-death condition, so the score stays near the middle-low band. Its 1000 ATK and 1100 DEF earn no points; the score comes from its cheap, unrestricted deck slot and from the 5-deck Exodia sample, which confirms it is a real, practical pick rather than a forgotten card.

Axis scores

Axis Score Evidence
Accessibility 45 Appears in 4 of 5 sampled decks, all Exodia-related, but nothing in the evidence shows a way to get it into hand or the field on demand, so it is only as live as a normal draw (observed deck count; search route inferred).
Combo & Conversion 25 No recorded combo boards exist, and the text converts only one card into one chosen top-deck after its own battle death, which is not a multi-card conversion (inferred from text).
Resource Economy 45 The card is lost in battle and returns one chosen monster to the top of the Deck, a roughly even exchange whose payoff arrives a turn later (inferred from text).
Effect & Interaction 5 The card has no negation, removal, or hand-trap effect in its text, so it offers no opponent interaction (verified from card text).
Material Utility 40 Level 3 WATER Aqua is a usable generic material, but the text itself gives no material benefit and the effect needs the card to be destroyed rather than used as material (inferred from stats).
Resilience & Flexibility 25 The effect only triggers on a battle destruction into the Graveyard, so a card that is never battled or is removed another way gets no value, and there is no redundancy in the text (verified from card text).
Deck-Building Efficiency 75 No garnet, lock, or self-restriction is in the text, and the sample averages 1.8 copies per deck with a maximum of 3 (observed deck stat).

Calculation

Weight profile: 0.7 Utility + 0.3 Searcher/Tutor. Intrinsic ≈ 43, Deck ≈ 41, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns its own battle destruction into a chosen monster on top of the Deck, so the next draw is set
  • Cheap, unrestricted deck slot with no garnet or lock
  • Shows up in 4 of 5 sampled Exodia decks with a repeatable partner (Witch of the Black Forest in 80% of decks)

Weaknesses

  • Needs to be destroyed in battle at the end of the Battle Phase before the effect does anything
  • Delayed one-for-one payoff, with no card advantage
  • No opponent interaction and no combo evidence from recorded boards
  • Its 1000 ATK body is weak, so the battle death is hard to arrange cleanly

Counters / choke points

  • Anything that stops the card from being destroyed by battle, or removes it from the field some other way, shuts the effect off
  • Opponent negation of the trigger is possible, but the evidence does not record any specific counter

Best use

Utility: top-deck targeting after a battle death. Decks: Exodia. Suggested copies: 2.

Evidence & gaps

  • Verified: Effect text: at the end of the Battle Phase, if destroyed by battle and sent to the Graveyard, choose 1 monster from the Deck and place it on top of the Deck; Stats: Level 3, WATER, Aqua, 1000 ATK / 1100 DEF, Effect Monster, no archetype; 5 sampled decks run it in the main deck, 1.8 copies on average, max 3
  • Observed: 4 of 5 sampled decks are Exodia, 1 is Ursarctic; Witch of the Black Forest co-occurs in 4 of 5 decks; Appears in 4 of 5 decks, consistent with a practical pick
  • Inferred: The effect is a delayed one-for-one with no card advantage; The card is only useful after a battle death, so its live window is narrow; Level 3 WATER Aqua is a usable generic material, but nothing in the text confirms it
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the 5-deck sample only no rulings or Master Duel/Duel Links-specific timing confirmed











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