Decoyroid
WIND 2

Decoyroid

  • Archetype:
  • Roid

  • ATK:
  • 300

  • DEF:
  • 500

  • View:
  • 3408




While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid".




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
40± 8/ 100
Power Score
Intrinsic 44
Deck 37

Decoyroid — Power Evaluation

Final Score: 40 ± 8 · Confidence: Medium

  • Intrinsic: 44 · Deck: 37 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Decoyroid's text only restricts which face-up monster the opponent may attack while it is face-up, so its reliable output is a battle-phase protection effect for the rest of the board, not card advantage or a board. The 300 ATK and 500 DEF earn nothing; its score rests on being a clean Level 2 WIND Machine body that stays usable as material even if the effect is negated. Combo evidence is absent, and it appears in only one recorded deck, so the score stays in the low-to-mid 40s.

Axis scores

Axis Score Evidence
Accessibility 35 Text gives no searcher or summon route, and the only deck evidence is one Speedroid deck running 3 copies, so access is plausible but unproven (verified: deck count; inferred: no searcher route).
Combo & Conversion 20 No combo boards are recorded and the effect only protects other monsters in battle, so it converts to little on its own (inferred from text; combo data total 0).
Resource Economy 25 No draw, search, or recursion in the text, and no recorded advantage data, so it is roughly neutral at best (verified: text).
Effect & Interaction 35 The attack-target restriction is soft, battle-only interaction that does not stop direct attacks, effects, or non-battle play (verified: text; inferred on scope).
Material Utility 60 A Level 2 WIND Machine is a clean material body that still counts as a Level 2 monster when its effect is negated, though no combo shows it used that way (verified: level, attribute, race; inferred: material use).
Resilience & Flexibility 30 Its one effect is removed by any negation and it protects only while face-up on the field, so it has little redundancy (inferred from text; no interaction data).
Deck-Building Efficiency 70 Three copies in a single-archetype Speedroid deck and no garnet or lock text, so it is cheap to run (observed: 1 deck, 3 copies; verified: no restriction text).

Calculation

Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 44, Deck ≈ 37, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 2 WIND Machine is a usable material body even when its effect is negated
  • Clean to run: three copies in one archetype with no garnet or lock text
  • Protects face-up monsters from attack targeting while it is face-up

Weaknesses

  • Protection applies only to attack targeting, not to direct attacks, effects, or non-battle play
  • No combo evidence, so conversion is text-only
  • Single recorded deck, so the archetype home is thin
  • Any negation of its effect removes the protection

Counters / choke points

  • Negating Decoyroid's continuous effect (inferred from text)
  • Destroying or removing it from the field (inferred from text)
  • Direct attacks or effects that do not select a monster as the attack target (inferred from text)

Best use

Level 2 material body with battle-phase protection for the rest of the board. Decks: Speedroid. Suggested copies: 3.

Evidence & gaps

  • Verified: Effect text: while face-up on your side, the opponent cannot select a face-up monster as an attack target except Decoyroid; Level 2, WIND, Machine, Roid archetype, ATK 300, DEF 500; Appears in 1 deck (Speedroid) at 3 copies, main deck
  • Observed: One recorded deck runs it at 3 copies alongside Speedroid partners such as Mixeroid and Expressroid; No combo boards recorded (appearances 0)
  • Inferred: Its protection is battle-only and does not stop direct attacks or non-battle effects; Being a Level 2 body, it stays usable as material even if negated; No searcher route is in the evidence, so access depends on the deck's own routes
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion inferred from one deck legal copies is empty for all formats no rulings data available for timing interactions











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