LIGHT
1Decoy
ATK:
50
DEF:
50
View:
499
''An angel of happiness that descends on the sacred mound. It's said that he lands along with his partner in order to perform a special ritual known as the Ceremonial First Pitch. After charming everyone with his elegant coat of fur and cute appearance, he finishes the ritual with a high-five. The SHOTIME along with his partner will go on...''
Decoy — Power Evaluation
Final Score: 46 ± 8 · Confidence: Medium
- Intrinsic: 50 · Deck: 44 · Meta: provisional
- Primary role: Material body / Normal · Secondary: Utility
Why it scores here
Decoy is a Level 1 LIGHT Beast Normal Monster with no effect text (verified from type and description), so it converts into value only as a level-1 body for a summon that needs one. Its score rests on being a clean, generic, always-live material (inferred from the level and attribute fields) and on being cheap to run in one copy per deck. Its 50 ATK / 50 DEF and the 3-deck sample earn no points, and the 100% partner co-occurrence reflects only three decks, not synergy.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Drawn, it is always a live Normal Summon, but nothing in the evidence searches or fetches it, and it appears in only 3 decks (observed; the live-summon part is verified from type). |
| Combo & Conversion | 25 | No recorded combo boards (0 of 0), and it has no effect, so it does nothing alone; any conversion is text-only inference that it is one extra body with help. |
| Resource Economy | 35 | A vanilla Normal is a 1-for-1 body with no refuel, draw, or search, so it is at best card-neutral (verified from type; inference). |
| Effect & Interaction | 0 | Having no effect, it provides no negation, removal, or disruption (verified from type and description). |
| Material Utility | 50 | Level 1 and LIGHT give a generic level and attribute fit, and it cannot be blanked because it has no effect; the level fit is inferred, and no material role counts exist (inferred). |
| Resilience & Flexibility | 50 | It has no effect for a negate to stop and cannot be recurred, but it can be destroyed or banished like any monster, and only 3 decks run it (inferred). |
| Deck-Building Efficiency | 70 | One copy in each deck, no garnet or lock text, and no restriction, so it is a cheap slot that is easy to replace (verified from decks; inferred from text). |
Calculation
Weight profile: Material body / Normal primary role; no secondary blend. Intrinsic ≈ 50, Deck ≈ 44, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 1 LIGHT Beast body that stays live as a Normal Summon
- Cannot be blanked or negated because it has no effect
- Cheap single-copy slot with no garnet or lock restriction
Weaknesses
- No effect text, so no search, interaction, or card advantage
- No recorded combo boards to confirm a starter or material role
- Its high level-matching value only holds in summons that need a level-1 body
Counters / choke points
- Destruction or banish effects that remove any monster from the field or hand
- Ignored by negation-focused interaction because it has nothing to negate
Best use
Level 1 generic material body. Decks: Mulcharmy, Dominus, Bystial/Byssted. Suggested copies: 1.
Evidence & gaps
- Verified: Normal Monster, LIGHT, Beast, Level 1, ATK 50, DEF 50 (card fields); Description contains flavor text only, no effect text; Formats are TCG and OCG, with no banlist token (assumed 3 copies); 3 decks run it at 1 copy each in 3 distinct archetypes, all in gameplay type 6
- Observed: Partner co-occurrence at 100% across the 3-deck sample; No combo boards record it (0 appearances)
- Inferred: Level 1 gives a clean generic level fit for level-based summons; Vanilla status means it cannot be blanked, and it is always live once drawn; Low deck-sample breadth limits how far the score can be trusted
- Data gaps: no combos supplied, so combo conversion and material role are text-only inference no guides supplied no usage statistics (StatisticsCard) available no banlist token; assumed 3 copies only 3 decks in the sample, so partner percentages are not robust description is flavor text only, so mechanics are taken from card type alone






