DNA Checkup
Trap Normal

DNA Checkup

  • View:
  • 3038




Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
39± 6/ 100
Power Score
Intrinsic 40
Deck 39

DNA Checkup — Power Evaluation

Final Score: 39 ± 6 · Confidence: Medium

  • Intrinsic: 40 · Deck: 39 · Meta: provisional
  • Primary role: Utility

Why it scores here

DNA Checkup turns one face-down monster into a 2-card draw that usually favours you, because the opponent must declare attributes without seeing the monster. Most of its points come from resource_economy; accessibility is moderate because it needs a face-down monster and has no combo evidence. High stats on the monster it targets earn nothing; appearing in 5 of 5 sampled decks confirms it is played, not that it is strong.

Axis scores

Axis Score Evidence
Accessibility 40 Requires a face-down monster you control; it appears in 5 of 5 sampled decks at one copy, but no combo evidence shows when it is live in practice (observed).
Combo & Conversion 25 Draws 2 cards and builds no board, with zero combo appearances, so only a text-level read is available (inferred).
Resource Economy 70 Draws 2 for you in most outcomes because the opponent declares attributes blind to the face-down monster; the reversed case gives the opponent 2 cards (inferred).
Effect & Interaction 5 No removal, negation, or hand-trap reach; it is a pure draw effect (verified).
Material Utility 0 A trap card cannot be used as material, so this axis is zero (verified).
Resilience & Flexibility 30 Dead without a face-down monster on your field, and the trap activation can be negated (inferred).
Deck-Building Efficiency 60 Single copy with no garnets or locks in the evidence, but the face-down monster requirement limits where it fits (observed).

Calculation

Weight profile: Utility / no clear role default; no secondary role. Intrinsic ≈ 40, Deck ≈ 39, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Draws 2 for you in most outcomes, since the opponent guesses attributes blind (inferred)
  • Needs no board presence beyond one face-down monster
  • Single copy in all 5 sampled decks across 3 archetypes (observed)

Weaknesses

  • Requires a face-down monster you control as its target
  • No combo, guide or usage evidence showing practical use
  • The reversed outcome gives the opponent 2 cards
  • Trap activation can be negated, leaving no draw (inferred)

Counters / choke points

  • Negation of the trap activation (generic, inferred; no specific cards in evidence)

Best use

Utility draw trap in decks with face-down monsters. Decks: Eldlich, Book of. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: select 1 face-down monster you control; opponent declares 2 Attributes; reveal; 2 cards drawn by the opponent on a match, otherwise by you; Trap card type, so it cannot be material; Appears in 5 of 5 sampled decks at 1 copy in main deck
  • Observed: Included in 5 of 5 decks, 100% main, across 3 archetype labels (Eldlich 2, Book of 2, none 1); Zero combo appearances in the supplied boards
  • Inferred: The opponent cannot see the face-down monster, so a match is less likely than not and the draw favours the controller; Resource value is roughly +1 to +2 cards net of the trap cost
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied for activation timing or negation interactions











https://metaduelist.com/
Top