D2 Shield
Trap Normal

D2 Shield

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Select 1 face-up Defense Position monster you control. Its DEF becomes double its original DEF.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
44± 8/ 100
Power Score
Intrinsic 42
Deck 45

D2 Shield — Power Evaluation

Final Score: 44 ± 8 · Confidence: Medium

  • Intrinsic: 42 · Deck: 45 · Meta: provisional
  • Primary role: Utility

Why it scores here

D2 Shield is a Normal Trap that doubles the DEF of one face-up Defense Position monster you control. It reliably turns a defensive board into a harder-to-attack one, and it is run in 16 of 16 sampled decks across 9 archetypes, which confirms it is a real, playable defensive trick. The score stays low because the text converts nothing into card advantage, board presence, or negation, and no combo evidence exists to show it doing more than a single buff; its high deck count reflects a generic defensive staple, not intrinsic power.

Axis scores

Axis Score Evidence
Accessibility 50 A set Trap that needs a face-up Defense Position monster; 16 of 16 decks run it at a 2.38 average copy count, so it is live often but conditional on a DEF monster being present (observed, inferred).
Combo & Conversion 25 The text only doubles one monster's DEF; no combo boards were supplied, so the conversion is text-only inference of a single buff (inferred).
Resource Economy 20 Spends a card to add DEF with no draw, search, or recovery in the text, so it is at best card-neutral (verified).
Effect & Interaction 35 Makes attacks into the buffed monster fail more often, which is soft defensive interaction rather than negation or removal (inferred).
Material Utility 10 A Trap card cannot be used as Xyz, Link, Fusion, or Synchro material, so it contributes nothing as a material body (verified).
Resilience & Flexibility 35 Depends on a monster surviving on the field and on the trap staying set; no negation-resistance data supplied (inferred).
Deck-Building Efficiency 75 A single Normal Trap with no garnets or locks, run at 1 to 3 copies across 16 decks, so it is cheap and clean to include (observed).

Calculation

Weight profile: Utility / no clear role (default) profile. Intrinsic ≈ 42, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, clean defensive trick that fits 9 archetypes
  • Doubling DEF makes attacks into the buffed monster fail more often
  • Recurring partners are defensive support cards (Big Shield Gardna, Stone Statue of the Aztecs, Mirror Wall)

Weaknesses

  • Needs a face-up Defense Position monster to target
  • No card advantage, search, or negation in the text
  • Contributes nothing as material and no combo evidence supports a larger role

Counters / choke points

  • Anything that removes or moves the targeted monster, or stops the Trap being activated (inferred from text, not from evidence)

Best use

Defensive DEF-position support trap. Decks: Destiny HERO, Guardian, Labrynth, Solemn. Suggested copies: 2.

Evidence & gaps

  • Verified: Text: doubles the DEF of one face-up Defense Position monster you control; Normal Trap with no material or search clauses; legal in TCG, OCG, MasterDuel, and DuelLinks; Run in 16 of the sampled decks at an average of 2.38 copies
  • Observed: Appears in 9 distinct archetypes; Recurring partners are DEF-support and defensive cards (Big Shield Gardna, Stone Statue of the Aztecs, Mirror Wall, Wall of Disruption)
  • Inferred: Works as a generic defensive trick rather than a core engine piece; Conditional accessibility on having a DEF-position monster out
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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