Spell
ContinuousCrystal Tree
Archetype:
Crystal Beast
View:
4076
Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells.
Crystal Tree — Power Evaluation
Final Score: 46 ± 8 · Confidence: Medium
- Intrinsic: 44 · Deck: 47 · Meta: provisional
- Primary role: Extender · Secondary: Searcher/Tutor
Why it scores here
Crystal Tree is a Crystal Beast engine: it counts Crystal Beast monsters placed into either Spell & Trap Zone, then can be sent to the GY to pull that many Crystal Beast monsters from the Deck into the Spell & Trap Zone as Continuous Spells. Its value depends on Crystal Beast placements happening first, and it has no combo evidence to show how often that setup occurs, so the score stays in the mid-40s. High deck inclusion (71 decks, 67.6% in the Crystal Beast archetype) confirms it is a real, practical piece of that engine, but it did not raise the score on its own; the card has no opponent interaction and no material value.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Only a Crystal Beast placement builds counters and the text does not say how the card is reached from hand, so access is conditional (inferred; 71 decks run it, 1.31 copies average). |
| Combo & Conversion | 45 | The text converts counters into a Deck-to-zone pull of up to that many Crystal Beast monsters, but no combo boards were supplied to show how far it typically builds (inferred from text). |
| Resource Economy | 65 | One card can be sent to the GY to pull multiple Crystal Beast monsters from the Deck, a clear +N card gain once counters exist (verified from text). |
| Effect & Interaction | 20 | The card has no stated opponent interaction, only a passive counter trigger that also fires on opponent placements (verified from text). |
| Material Utility | 10 | As a Continuous Spell it is not a monster and cannot be material; the body only matters through the monsters it fetches (verified from text). |
| Resilience & Flexibility | 40 | The counters sit on a face-up Spell card, so destruction or removal of the Tree stops accumulation; no resilience data was supplied (inferred). |
| Deck-Building Efficiency | 60 | Usually one copy in a Crystal Beast deck (56 of 71 decks), with no garnet or lock text, so it is cheap to run inside its archetype (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 Searcher/Tutor. Intrinsic ≈ 44, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Turns Crystal Beast placements into a scalable counter stack that fetches several monsters at once
- Usually one copy in a deck, so it takes up little deck space
- Consistently run in the core Crystal Beast archetype (71 decks, 14 top partners at 80%+ co-occurrence)
Weaknesses
- Does nothing without Crystal Beast placements first
- No opponent interaction and no material value
- Its value depends on a Continuous Spell staying on the field and face-up
- Generic utility is narrow: the text is Crystal Beast-only
Counters / choke points
- Destruction or removal of the face-up Spell card stops counter accumulation (inferred from text)
- Opponent-side placements also add counters, so the opponent's own Crystal Beast plays can feed it (verified from text)
Best use
Extender that converts Crystal Beast placements into Deck-to-zone monster pulls. Decks: Crystal Beast (gameplay type 7), Crystal Beast Advanced / Assault Mode lists. Suggested copies: 1.
Evidence & gaps
- Verified: Continuous Spell, Crystal Beast archetype (card text); Counter placed on each Crystal Beast monster placed in either Spell & Trap Zone (card text); Send to GY pulls Crystal Beast monsters from Deck equal to counters, placed as Continuous Spells (card text); 71 decks run it; 56 of 71 run one copy (decks_evidence)
- Observed: 67.6% of sampled decks are in the Crystal Beast archetype (decks_evidence); Top partners are Crystal Beast staples at 80%+ co-occurrence (decks_evidence)
- Inferred: Primary role Extender with Searcher/Tutor secondary, from text and deck context; Opponent-side placements feeding the counter stack is a real board pattern, from the text; Destruction of the Tree ends accumulation, from the text
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no starter/searcher counts — avg_starter_count_when_present is null, so deck resilience is inferred no banlist token — assumed 3 copies (unlimited) no ruling or timing data for counter placement from the opponent's side






