Crow Tengu
EARTH 4

Crow Tengu

  • ATK:
  • 1400

  • DEF:
  • 1200

  • View:
  • 2879




If this card in your possession is destroyed by an opponent's card effect and sent to your GY, or if this card is Special Summoned from the GY: You can target 1 Attack Position monster your opponent controls; destroy it. You can only use this effect of "Crow Tengu" once per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
53± 8/ 100
Power Score
Intrinsic 52
Deck 54

Crow Tengu — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 54 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Recovery / Recursion

Why it scores here

Crow Tengu's value is a single conditional destroy: one Attack Position monster, triggered either when the card is destroyed by an opponent's effect and sent to the GY, or when it is Special Summoned from the GY, and only once per turn. The text supports a reusable, free GY recursion plus a one-for-one removal, which keeps it in the 50s. High deck inclusion (8 of 8 decks, 1 copy each, 3 archetypes) confirms it is a dependable slot, but it does not raise the score by itself, and the absence of combo data keeps the conversion axes low.

Axis scores

Axis Score Evidence
Accessibility 35 Nothing in the text searches or summons it from the deck, and it is only live in hand after an opponent's effect destroys it, so access is conditional (inferred; no combo data to confirm starter use).
Combo & Conversion 35 The text yields one destroy from one card with no extra body or board; no combo examples exist to show more (inferred from text, no observed combo data).
Resource Economy 50 The GY Special Summon is a free, repeatable recursion that keeps the card on the field, but there is no draw or search (verified from text).
Effect & Interaction 45 It destroys one Attack Position monster only, once per turn, with a conditional trigger; it is not a flexible or hard-to-play-around removal (verified from text).
Material Utility 50 It is a Level 4 Earth Zombie body, and the effect being negated does not stop it from serving as a Level 4 material (verified from card stats; the material role itself is inferred).
Resilience & Flexibility 55 Its GY trigger works across zones and turns and does not need the card to stay face-up, but the once-per-turn limit and the Attack Position restriction cap redundancy (inferred from text).
Deck-Building Efficiency 80 It is a single-copy, non-garnet slot spread across 3 archetypes with no locking restriction (observed: 8 of 8 decks at 1 copy).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 52, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free, repeatable GY Special Summon that re-enables the destroy effect
  • Clean one-for-one removal against Attack Position monsters
  • Single-copy slot with no garnet or lock cost
  • Present in 8 of 8 sampled decks across 3 archetypes

Weaknesses

  • No self-starting access; the hand trigger needs an opponent's effect to destroy it
  • Destroy is limited to Attack Position monsters
  • Once-per-turn restriction on the effect
  • No card advantage or search

Counters / choke points

  • Monsters that stay in Defense Position
  • Effects that negate or banish the card before it reaches the GY
  • Hand-trap or board-breaker interaction that exploits the GY-trigger timing

Best use

Removal / Negation with GY recursion. Decks: Red-Eyes, Mayakashi Shiranui, Koa'ki Meiru. Suggested copies: 1.

Evidence & gaps

  • Verified: Destroys one Attack Position monster your opponent controls, once per turn, on a conditional trigger; Can be Special Summoned from the GY, which re-enables the effect; Level 4 Earth Zombie with 1400 ATK and 1200 DEF
  • Observed: Present in 8 of 8 sampled decks, 1 copy each; Spread across 3 archetypes: Red-Eyes, Mayakashi Shiranui, Koa'ki Meiru
  • Inferred: Access is conditional because it is live in hand only after an opponent's effect destroys it; Its material value survives negation of the effect
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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