Spell
QuickCrossout Designator
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Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
Crossout Designator — Power Evaluation
Final Score: 59 ± 6 · Confidence: Medium
- Intrinsic: 55 · Deck: 62 · Meta: provisional
- Primary role: Negation/Interaction · Secondary: Utility
Why it scores here
Crossout Designator is a 1-of Quick-Play that, when it resolves, banishes a declared card from the Main Deck to negate that card's effects and the effects of same-named cards on the field. Its score comes from that targeted negation reach, not from the 100% combo-appearance rate or the 91.4 average power index, which mostly reflect the boards it happens to sit in. It has no material value, does not build a board, and costs a card, so its score stays near the middle.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Single-copy Main Deck card in all 400 sampled decks, but it is not a searcher and only becomes live once drawn (text plus deck stats; inference). |
| Combo & Conversion | 20 | Only 1 of 105 recorded combos uses it as a starter and none as a payoff; it does not build a board from its own text (combo data; observed). |
| Resource Economy | 30 | Spends itself and banishes one Main Deck card for no card return, so the cost is close to card-neutral at best (text; verified). |
| Effect & Interaction | 68 | Targeted negation of a declared card's effects plus same-name field effects is flexible and hard to play around when the name is guessed right (text; verified). |
| Material Utility | 0 | A Quick-Play Spell cannot be used as material and has no body (card frame and text; verified). |
| Resilience & Flexibility | 40 | Once per turn and vulnerable to any response that stops a spell's activation; the field-wide same-name clause adds some reach (text; inferred). |
| Deck-Building Efficiency | 75 | Single copy with no garnets, and its banish cost is a Main Deck card, not a fixed restriction (text and copies per deck; verified). |
Calculation
Weight profile: 0.7 Negation/Interaction + 0.3 Utility. Intrinsic ≈ 55, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Negates a declared card's effects plus same-named effects on the field, a reach few tech cards have
- Present in every sampled deck (400 of 400) across 149 archetypes, so the card's home is broad
- Single copy with no garnet or lock cost
- Stays live across matchups through a field-wide clause
Weaknesses
- Needs the correct card name declared; a wrong guess does nothing
- Costs a Main Deck card, and gives no return
- Negates effects only, not the card's existence on the field
- Once per turn and answerable by any spell-response
Counters / choke points
- Responses that stop a spell's activation from resolving (inference)
- Opponent cards whose effects cannot be negated (inference from text)
Best use
Tech negation for the opponent's named key card. Decks: Fiendsmith, Sky Striker, Mitsurugi, Bystial/Byssted, Dark Magician. Suggested copies: 1.
Evidence & gaps
- Verified: Single-copy Main Deck card in 400 of 400 sampled decks; Text: declared-card banish, negation of effects and same-named field effects, once per turn; Formats: TCG, OCG, MasterDuel, all at 1 legal copy
- Observed: 1 of 105 combos uses it as a starter; Used across 149 distinct archetypes; Ash Blossom & Joyous Spring is the top partner at 98.5%
- Inferred: Floodgate-style and Continuous Trap responses can stop its activation; Its tech value depends on the opponent's named key cards
- Data gaps: No rulings supplied for interaction timing Combo role breakdown is thin: only 1 starter and 1 end-hand appearance Power index is confounded by the boards it appears in






