Cross Debug
DARK 2

Cross Debug

  • ATK:
  • 900

  • DEF:
  • 600

  • View:
  • 3794




If you control 2 or more Link Monsters: You can Special Summon this card from your hand. During damage calculation, if your Link Monster battles an opponent's Link Monster (Quick Effect): You can banish this card from your GY, then target 1 Link Monster in your GY; your battling monster cannot be destroyed by that battle, also, until the end of this turn, it gains ATK equal to the target's ATK. You can only use each effect of "Cross Debug" once per turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
51± 8/ 100
Power Score
Intrinsic 48
Deck 53

Cross Debug — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 48 · Deck: 53 · Meta: provisional
  • Primary role: Utility · Secondary: Extender

Why it scores here

Cross Debug is a 2-ATK-level Cyberse body that only reaches the field through a hand Special Summon gated on controlling 2 or more Link Monsters, and its main value is a once-per-turn GY-banish quick effect that protects a battling Link Monster from destruction and grants it ATK. Its 900 ATK earns nothing on its own. The score comes from its 49-deck presence across 14 archetypes, its near-universal pairing with Lady Debug and the Code Talker Link shell, and its low deck cost at one copy per deck, not from any observed board-building or negation output, since no combos were recorded.

Axis scores

Axis Score Evidence
Accessibility 55 The hand summon is live only when you already control 2+ Link Monsters, a condition met in Link-heavy Code Talker and Cyberse boards but not in general; it is seen in 49 sampled decks, mostly as 1 copy (verified/observed).
Combo & Conversion 30 No combo boards were recorded, and the text converts a battle into protection plus an ATK gain rather than building a board, so conversion is weak (inferred).
Resource Economy 25 Its only GY cost is banishing itself, and it returns no card or resource, so there is no card advantage (verified).
Effect & Interaction 30 The effect protects only a friendly battling Link Monster and does not negate, remove, or stop opposing cards, so interaction is minimal (verified).
Material Utility 40 As a Level 2 Dark Cyberse body it is a generic Level-based material, but there is no observed material use in the recorded combos (inferred).
Resilience & Flexibility 45 It works from hand, on the field during battle, and from the GY, which spreads it across zones, but it requires a Link board and once-per-turn use per effect (verified/inferred).
Deck-Building Efficiency 60 At one copy in 48 of 49 sampled decks, with no garnets or locks and a clean slot cost, it is cheap to run inside a Link Cyberse shell (observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Extender (default Utility weights blended with Extender). Intrinsic ≈ 48, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hand Special Summon with a clear, checkable condition (2+ Link Monsters) that keeps it live in Link boards
  • Quick-effect battle protection plus ATK gain on an attacking Link Monster, usable from the GY as a once-per-turn cost
  • Appears in 49 sampled decks across 14 archetypes, showing it is not a single-deck niche pick
  • One-copy deck cost with no garnet or lock restrictions

Weaknesses

  • Dead unless you already control 2+ Link Monsters, so it does nothing in non-Link or early-game hands
  • Gives no card advantage, no negation, and no board building
  • Its effect only helps a battling Link Monster and does nothing against opposing cards outside battle
  • Fiddly damage-calculation quick-effect timing and per-effect once-per-turn limits

Counters / choke points

  • Monster-targeting or battle-disruption effects that stop the protected Link Monster before damage calculation
  • Opponent Link Monsters that can make the battle unfavorable regardless of the ATK boost
  • Boards with no Link Monsters, where the hand summon never turns on

Best use

Battle-protection and ATK-boost support for an attacking Link Monster in a Link-heavy Cyberse shell. Decks: Code Talker Link shells (Lady Debug / Micro Coder / Cynet Codec / Code Talker Inverted), Cyberse Link decks that have 2+ Link Monsters on field. Suggested copies: 1.

Evidence & gaps

  • Verified: Hand Special Summon requires controlling 2 or more Link Monsters (card text); Quick effect in damage calculation: banish from GY, target 1 Link Monster in GY, battling monster is not destroyed by the battle and gains ATK equal to the target's ATK (card text); Each effect is once per turn (card text); Appears in 49 sampled decks, 1 copy in 48 of them, 3 copies in 1 (decks_evidence); Across 14 distinct archetypes; 17 decks of Code Talker archetype 129 (decks_evidence)
  • Observed: Frequent co-occurrence with Lady Debug (49/49) and Micro Coder (48/49) (top_partners); Gameplay type distribution: 46.9% type 4, 28.6% type 7, 22.4% type 6 (decks_evidence); Guides place it in Cyberse support sections of Code Talker builds (guides_evidence)
  • Inferred: Hand-summon route is practical only in Link-heavy boards; Battle protection is its main role; no observed negation or board-building function; Deckbuilding cost is low because of 1-copy usage and no garnet or lock text
  • Data gaps: no combos supplied, so combo conversion and material use are text-only inference no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion % inferred from the 49-deck sample only no dated metagame sample, so meta_power is null











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