Trap
NormalCross Counter
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3591
If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation.
Cross Counter — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 49.6 · Deck: 55.5 · Meta: provisional
- Primary role: Removal / Negation
Why it scores here
Cross Counter is a conditional, reactive trap: it only fires when the opponent attacks a Defense Position monster whose DEF is higher than the attacker's ATK, and it then destroys the attacker. Its value comes from converting an opponent's attack into a one-for-one removal plus a damage swing, so the score reflects situational interaction and a clean one-card cost rather than any board-building power. The card is a 3-copy staple in 11 of 11 sampled decks, all built around DEF-monster shells (Stone Statue of the Aztecs, Destiny HERO - Defender, D2 Shield, Big Shield Gardna), which confirms a real home but does not raise the score on its own; there are no combo or guide records to show it converting into a larger board.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Three copies in every sampled deck and live as a set trap, but no searcher or starter route is recorded in the evidence (observed for presence, inferred for route). |
| Combo & Conversion | 20 | No combo boards are recorded, so the card's conversion beyond the single destruction is text-only and does not build a board (inferred). |
| Resource Economy | 45 | Destroys one attacker for one card with no refuel or extra advantage, so it trades evenly rather than generating card advantage (verified from text, inferred for trade balance). |
| Effect & Interaction | 50 | Removes an attacking monster and doubles battle damage, but only when the target is a higher-DEF Defense Position monster and the attack is made into it, so the interaction is situational (verified from text). |
| Material Utility | 0 | A face-down trap has no body and cannot serve as material (verified from card type). |
| Resilience & Flexibility | 40 | Set-zone trap that is conditional on the opponent attacking a qualifying DEF monster; no recovery or redundancy is recorded (inferred). |
| Deck-Building Efficiency | 65 | A single trap slot that is cheap to run at three copies across 11 decks with no garnet or lock restriction recorded, though the DEF-monster shell it needs is a mild restriction (observed for copies, inferred for the restriction). |
Calculation
Weight profile: Primary role Removal / Negation only; no secondary role blended. Intrinsic ≈ 49.6, Deck ≈ 55.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a Defense Position wall's presence into a one-for-one removal of an attacker
- Three copies run in all 11 sampled decks, confirming a practical and live home
- Cheap, single trap slot with no garnet or lock restriction recorded
Weaknesses
- Conditional: needs the opponent to attack a DEF monster with DEF above the attacker's ATK
- Trap-only, so it adds no body, material or board presence
- No combo evidence showing it extends beyond a single destruction
Counters / choke points
- Opponent declines to attack into the Defense Position monster
- Opponent attacks only with monsters whose ATK is at least the target's DEF
- Non-attack plays that bypass battle entirely
Best use
Removal / Negation trap for defensive shells. Decks: DEF-monster wall shells (Destiny HERO, Guardian, Solemn lines in the sample). Suggested copies: 3.
Evidence & gaps
- Verified: Card text: doubles battle damage when a DEF monster's DEF exceeds the attacker's ATK, and destroys the attacking monster after damage calculation; Card type is Trap Card with no body or material value; 3 copies in 11 of 11 sampled decks, 90.9% gameplay type 4
- Observed: Co-occurs with DEF-monster partners in 9 to 11 of 11 decks (Stone Statue of the Aztecs, Destiny HERO - Defender, D2 Shield); Spread across 6 archetypes, with Destiny HERO and Guardian at 27.3% each
- Inferred: Situational removal role that is practical only in DEF-monster shells; Trade is roughly even with no card advantage
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion is inferred from the 11-deck sample only no banlist token, assumed 3 copies (unlimited) no searcher or starter routes recorded for accessibility no average starter count, so deck resilience is estimated






